summaryrefslogtreecommitdiff
path: root/lain/layout
diff options
context:
space:
mode:
Diffstat (limited to 'lain/layout')
-rw-r--r--lain/layout/cascade.lua80
-rw-r--r--lain/layout/cascadetile.lua167
-rw-r--r--lain/layout/centerfair.lua163
-rw-r--r--lain/layout/centerwork.lua131
-rw-r--r--lain/layout/init.lua20
-rw-r--r--lain/layout/termfair.lua138
-rw-r--r--lain/layout/uselessfair.lua108
-rw-r--r--lain/layout/uselessfairnogap.lua108
-rw-r--r--lain/layout/uselesspiral.lua123
-rw-r--r--lain/layout/uselesstile.lua226
10 files changed, 0 insertions, 1264 deletions
diff --git a/lain/layout/cascade.lua b/lain/layout/cascade.lua
deleted file mode 100644
index 999c599..0000000
--- a/lain/layout/cascade.lua
+++ /dev/null
@@ -1,80 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-
-local cascade =
-{
- name = "cascade",
- nmaster = 0,
- offset_x = 32,
- offset_y = 8
-}
-
-function cascade.arrange(p)
-
- -- Cascade windows.
-
- -- A global border can be defined with
- -- beautiful.global_border_width.
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset.
- local bw = tonumber(beautiful.border_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
- wa.x = wa.x + global_border
- wa.y = wa.y + global_border
-
- -- Opening a new window will usually force all existing windows to
- -- get resized. This wastes a lot of CPU time. So let's set a lower
- -- bound to "how_many": This wastes a little screen space but you'll
- -- get a much better user experience.
- local t = tag.selected(p.screen)
- local num_c
- if cascade.nmaster > 0
- then
- num_c = cascade.nmaster
- else
- num_c = tag.getnmaster(t)
- end
-
- local how_many = #cls
- if how_many < num_c
- then
- how_many = num_c
- end
-
- local current_offset_x = cascade.offset_x * (how_many - 1)
- local current_offset_y = cascade.offset_y * (how_many - 1)
-
- -- Iterate.
- for i = 1,#cls,1
- do
- local c = cls[i]
- local g = {}
-
- g.x = wa.x + (how_many - i) * cascade.offset_x
- g.y = wa.y + (i - 1) * cascade.offset_y
- g.width = wa.width - current_offset_x
- g.height = wa.height - current_offset_y
-
- c:geometry(g)
- end
-end
-
-return cascade
diff --git a/lain/layout/cascadetile.lua b/lain/layout/cascadetile.lua
deleted file mode 100644
index e9b9425..0000000
--- a/lain/layout/cascadetile.lua
+++ /dev/null
@@ -1,167 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-
-local cascadetile =
-{
- name = "cascadetile",
- nmaster = 0,
- ncol = 0,
- mwfact = 0,
- offset_x = 5,
- offset_y = 32,
- extra_padding = 0
-}
-
-function cascadetile.arrange(p)
-
- -- Layout with one fixed column meant for a master window. Its
- -- width is calculated according to mwfact. Other clients are
- -- cascaded or "tabbed" in a slave column on the right.
-
- -- It's a bit hard to demonstrate the behaviour with ASCII-images...
- --
- -- (1) (2) (3) (4)
- -- +----------+---+ +----------+---+ +----------+---+ +----------+---+
- -- | | | | | 3 | | | 4 | | +---+|
- -- | | | -> | | | -> | +---++ -> | +---+|+
- -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
- -- | | | | | 2 || | +---++| | +---+|+ |
- -- | | | | | || | | 2 | | | | 2 |+ |
- -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
-
- -- Width of main column?
- local t = tag.selected(p.screen)
- local mwfact
- if cascadetile.mwfact > 0
- then
- mwfact = cascadetile.mwfact
- else
- mwfact = tag.getmwfact(t)
- end
-
- -- Make slave windows overlap main window? Do this if ncol is 1.
- local overlap_main
- if cascadetile.ncol > 0
- then
- overlap_main = cascadetile.ncol
- else
- overlap_main = tag.getncol(t)
- end
-
- -- Minimum space for slave windows? See cascade.lua.
- local num_c
- if cascadetile.nmaster > 0
- then
- num_c = cascadetile.nmaster
- else
- num_c = tag.getnmaster(t)
- end
-
- local how_many = #cls - 1
- if how_many < num_c
- then
- how_many = num_c
- end
- local current_offset_x = cascadetile.offset_x * (how_many - 1)
- local current_offset_y = cascadetile.offset_y * (how_many - 1)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[#cls]
- local g = {}
- local mainwid = wa.width * mwfact
- local slavewid = wa.width - mainwid
-
- if overlap_main == 1
- then
- g.width = wa.width
-
- -- The size of the main window may be reduced a little bit.
- -- This allows you to see if there are any windows below the
- -- main window.
- -- This only makes sense, though, if the main window is
- -- overlapping everything else.
- g.width = g.width - cascadetile.extra_padding
- else
- g.width = mainwid
- end
-
- g.height = wa.height
- g.x = wa.x + global_border
- g.y = wa.y + global_border
- if useless_gap > 0
- then
- -- Reduce width once and move window to the right. Reduce
- -- height twice, however.
- g.width = g.width - useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
-
- -- When there's no window to the right, add an additional
- -- gap.
- if overlap_main == 1
- then
- g.width = g.width - useless_gap
- end
- end
- c:geometry(g)
-
- -- Remaining clients stacked in slave column, new ones on top.
- if #cls > 1
- then
- for i = (#cls - 1),1,-1
- do
- c = cls[i]
- g = {}
- g.width = slavewid - current_offset_x
- g.height = wa.height - current_offset_y
- g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
- g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border
- if useless_gap > 0
- then
- g.width = g.width - 2 * useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
- end
- c:geometry(g)
- end
- end
- end
-end
-
-return cascadetile
diff --git a/lain/layout/centerfair.lua b/lain/layout/centerfair.lua
deleted file mode 100644
index 1e8915d..0000000
--- a/lain/layout/centerfair.lua
+++ /dev/null
@@ -1,163 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010, Nicolas Estibals
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local math = { ceil = math.ceil,
- floor = math.floor,
- max = math.max }
-local tonumber = tonumber
-
-local centerfair = { name = "centerfair" }
-
-function centerfair.arrange(p)
- -- Layout with fixed number of vertical columns (read from nmaster).
- -- Cols are centerded until there is nmaster columns, then windows
- -- are stacked in the slave columns, with at most ncol clients per
- -- column if possible.
-
- -- with nmaster=3 and ncol=1 you'll have
- -- (1) (2) (3)
- -- +---+---+---+ +-+---+---+-+ +---+---+---+
- -- | | | | | | | | | | | | |
- -- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | ->
- -- | | | | | | | | | | | | |
- -- +---+---+---+ +-+---+---+-+ +---+---+---+
-
- -- (4) (5)
- -- +---+---+---+ +---+---+---+
- -- | | | 3 | | | 2 | 4 |
- -- + 1 + 2 +---+ -> + 1 +---+---+
- -- | | | 4 | | | 3 | 5 |
- -- +---+---+---+ +---+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
-
- -- How many vertical columns? Read from nmaster on the tag.
- local t = tag.selected(p.screen)
- local num_x = centerfair.nmaster or tag.getnmaster(t)
- local ncol = centerfair.ncol or tag.getncol(t)
- if num_x <= 2 then num_x = 2 end
-
- local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x)
-
- local offset_y = wa.y + useless_gap
- if #cls < num_x
- then
- -- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2
- local g = {}
- g.width = width
- g.height = wa.height - 2*useless_gap - 2
- g.y = offset_y + global_border
- for i = 1, #cls do
- g.x = offset_x + (#cls - i) * (width + useless_gap + 2) + global_border
- cls[i]:geometry(g)
- end
- else
- -- More clients than the number of columns, let's arrange it!
- local offset_x = wa.x
- if useless_gap > 0 then
- offset_x = offset_x
- end
-
- -- Master client deserves a special treatement
- local g = {}
- g.width = wa.width - (num_x - 1) * width - num_x * 2*useless_gap - 2
- g.height = wa.height - 2*useless_gap - 2
- g.x = offset_x + useless_gap + global_border
- g.y = offset_y + global_border
-
- cls[#cls]:geometry(g)
-
- -- Treat the other clients
-
- -- Compute distribution of clients among columns
- local num_y ={}
- do
- local remaining_clients = #cls-1
- local ncol_min = math.ceil(remaining_clients/(num_x-1))
- if ncol >= ncol_min
- then
- for i = (num_x-1), 1, -1 do
- if (remaining_clients-i+1) < ncol
- then
- num_y[i] = remaining_clients-i + 1
- else
- num_y[i] = ncol
- end
- remaining_clients = remaining_clients - num_y[i]
- end
- else
- local rem = remaining_clients % (num_x-1)
- if rem ==0
- then
- for i = 1, num_x-1 do
- num_y[i] = ncol_min
- end
- else
- for i = 1, num_x-1 do
- num_y[i] = ncol_min - 1
- end
- for i = 0, rem-1 do
- num_y[num_x-1-i] = num_y[num_x-1-i] + 1
- end
- end
- end
- end
-
- -- Compute geometry of the other clients
- local nclient = #cls-1 -- we start with the 2nd client
- g.x = g.x + g.width+useless_gap + 2
- g.width = width
-
- if useless_gap > 0 then
- g.width = g.width + useless_gap - 2
- end
-
- for i = 1, (num_x-1) do
- to_remove = 2
- g.height = math.floor((wa.height - (num_y[i] * useless_gap)) / num_y[i])
- g.y = offset_y + global_border
- for j = 0, (num_y[i]-2) do
- cls[nclient]:geometry(g)
- nclient = nclient - 1
- g.y = g.y + g.height+useless_gap + 2
- to_remove = to_remove + 2
- end
- g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove
- cls[nclient]:geometry(g)
- nclient = nclient - 1
- g.x = g.x+g.width+useless_gap + 2
- end
- end
-end
-
-return centerfair
diff --git a/lain/layout/centerwork.lua b/lain/layout/centerwork.lua
deleted file mode 100644
index 61f4907..0000000
--- a/lain/layout/centerwork.lua
+++ /dev/null
@@ -1,131 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local awful = require("awful")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-local math = { floor = math.floor }
-
-local centerwork =
-{
- name = "centerwork",
- top_left = 0,
- top_right = 1,
- bottom_left = 2,
- bottom_right = 3
-}
-
-function centerwork.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
-
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[#cls]
- local g = {}
- local mainwid = math.floor(wa.width * mwfact)
- local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
- local slaveRwid = slavewid - slaveLwid
- local slaveThei = math.floor(wa.height / 2)
- local slaveBhei = wa.height - slaveThei
-
- g.height = wa.height - 2 * useless_gap
- g.width = mainwid
- g.x = wa.x + slaveLwid + global_border
- g.y = wa.y + useless_gap + global_border
-
- c:geometry(g)
-
- -- Auxiliary windows.
- if #cls > 1
- then
- local at = 0
- for i = (#cls - 1),1,-1
- do
- -- It's all fixed. If there are more than 5 clients,
- -- those additional clients will float. This is
- -- intentional.
- if at == 4
- then
- break
- end
-
- c = cls[i]
- g = {}
-
- if at == centerwork.top_left
- then
- -- top left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
- elseif at == centerwork.top_right
- then
- -- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + useless_gap + global_border
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
- elseif at == centerwork.bottom_left
- then
- -- bottom left
- g.x = wa.x + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
- elseif at == centerwork.bottom_right
- then
- -- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
- g.y = wa.y + slaveThei + useless_gap + global_border
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
- end
-
- c:geometry(g)
-
- at = at + 1
- end
-
- -- Set remaining clients to floating.
- for i = (#cls - 1 - 4),1,-1
- do
- c = cls[i]
- awful.client.floating.set(c, true)
- end
- end
- end
-end
-
-return centerwork
diff --git a/lain/layout/init.lua b/lain/layout/init.lua
deleted file mode 100644
index d79679a..0000000
--- a/lain/layout/init.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-
---[[
-
- Lain
- Layouts, widgets and utilities for Awesome WM
-
- Layouts section
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local wrequire = require("lain.helpers").wrequire
-local setmetatable = setmetatable
-
-local layout = { _NAME = "lain.layout" }
-
-return setmetatable(layout, { __index = wrequire })
diff --git a/lain/layout/termfair.lua b/lain/layout/termfair.lua
deleted file mode 100644
index 4e45eec..0000000
--- a/lain/layout/termfair.lua
+++ /dev/null
@@ -1,138 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local math = { ceil = math.ceil,
- floor = math.floor,
- max = math.max }
-local tonumber = tonumber
-
-local termfair = { name = "termfair" }
-
-function termfair.arrange(p)
- -- Layout with fixed number of vertical columns (read from nmaster).
- -- New windows align from left to right. When a row is full, a now
- -- one above it is created. Like this:
-
- -- (1) (2) (3)
- -- +---+---+---+ +---+---+---+ +---+---+---+
- -- | | | | | | | | | | | |
- -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
- -- | | | | | | | | | | | |
- -- +---+---+---+ +---+---+---+ +---+---+---+
-
- -- (4) (5) (6)
- -- +---+---+---+ +---+---+---+ +---+---+---+
- -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
- -- +---+---+---+ -> +---+---+---+ -> +---+---+---+
- -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
- -- +---+---+---+ +---+---+---+ +---+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
-
- -- How many vertical columns?
- local t = tag.selected(p.screen)
- local num_x = termfair.nmaster or tag.getnmaster(t)
-
- -- Do at least "desired_y" rows.
- local desired_y = termfair.ncol or tag.getncol(t)
-
- if #cls > 0
- then
- local num_y = math.max(math.ceil(#cls / num_x), desired_y)
- local cur_num_x = num_x
- local at_x = 0
- local at_y = 0
- local remaining_clients = #cls
- local width = math.floor(wa.width / num_x)
- local height = math.floor(wa.height / num_y)
-
- -- We start the first row. Left-align by limiting the number of
- -- available slots.
- if remaining_clients < num_x
- then
- cur_num_x = remaining_clients
- end
-
- -- Iterate in reversed order.
- for i = #cls,1,-1
- do
- -- Get x and y position.
- local c = cls[i]
- local this_x = cur_num_x - at_x - 1
- local this_y = num_y - at_y - 1
-
- -- Calc geometry.
- local g = {}
- if this_x == (num_x - 1)
- then
- g.width = wa.width - (num_x - 1) * width - useless_gap
- else
- g.width = width - useless_gap
- end
- if this_y == (num_y - 1)
- then
- g.height = wa.height - (num_y - 1) * height - useless_gap
- else
- g.height = height - useless_gap
- end
-
- g.x = wa.x + this_x * width + global_border
- g.y = wa.y + this_y * height + global_border
-
- if useless_gap > 0
- then
- -- All clients tile evenly.
- g.x = g.x + (useless_gap / 2)
- g.y = g.y + (useless_gap / 2)
-
- end
- c:geometry(g)
- remaining_clients = remaining_clients - 1
-
- -- Next grid position.
- at_x = at_x + 1
- if at_x == num_x
- then
- -- Row full, create a new one above it.
- at_x = 0
- at_y = at_y + 1
-
- -- We start a new row. Left-align.
- if remaining_clients < num_x
- then
- cur_num_x = remaining_clients
- end
- end
- end
- end
-end
-
-return termfair
diff --git a/lain/layout/uselessfair.lua b/lain/layout/uselessfair.lua
deleted file mode 100644
index e1284e0..0000000
--- a/lain/layout/uselessfair.lua
+++ /dev/null
@@ -1,108 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile, worron
- * (c) 2013, Luke Bonham
- * (c) 2012, Josh Komoroske
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local math = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max }
-local tonumber = tonumber
-
-local uselessfair = {}
-
--- Transformation functions
-local function swap(geometry)
- return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
-end
-
--- Client geometry correction depending on useless gap and window border
-local function size_correction(c, geometry, useless_gap)
- geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
- geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
- geometry.x = geometry.x + useless_gap / 2
- geometry.y = geometry.y + useless_gap / 2
-end
-
--- Main tiling function
-local function fair(p, orientation)
-
- -- Theme vars
- local useless_gap = beautiful.useless_gap_width or 0
- local global_border = beautiful.global_border_width or 0
-
- -- Aliases
- local wa = p.workarea
- local cls = p.clients
-
- -- Nothing to tile here
- if #cls == 0 then return end
-
- -- Workarea size correction depending on useless gap and global border
- wa.height = wa.height - 2 * global_border - useless_gap
- wa.width = wa.width - 2 * global_border - useless_gap
- wa.x = wa.x + useless_gap / 2 + global_border
- wa.y = wa.y + useless_gap / 2 + global_border
-
- -- Geometry calculation
- local row, col = 0, 0
-
- local rows = math.ceil(math.sqrt(#cls))
- local cols = math.ceil(#cls / rows)
-
- for i, c in ipairs(cls) do
- local g = {}
-
- -- find tile orientation for current client and swap geometry if need
- local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2)
- local area = need_swap and swap(wa) or wa
-
- -- calculate geometry
- if #cls < (cols * rows) and row == cols - 1 then
- g.width = area.width / (rows - ((cols * rows) - #cls))
- else
- g.width = area.width / rows
- end
-
- g.height = area.height / cols
- g.x = area.x + col * g.width
- g.y = area.y + row * g.height
-
- -- turn back to real if geometry was swapped
- if need_swap then g = swap(g) end
-
- -- window size correction depending on useless gap and window border
- size_correction(c, g, useless_gap)
-
- -- set geometry
- c:geometry(g)
-
- -- update tile grid coordinates
- col = i % rows
- row = math.floor(i / rows)
- end
-end
-
--- Layout constructor
-local function construct_layout(name, direction)
- return {
- name = name,
- -- @p screen The screen number to tile
- arrange = function(p) return fair(p, direction) end
- }
-end
-
--- Build layouts with different tile direction
-uselessfair.vertical = construct_layout("uselessfair", "south")
-uselessfair.horizontal = construct_layout("uselessfairh", "east")
-
--- Module aliase
-uselessfair.arrange = uselessfair.vertical.arrange
-uselessfair.name = uselessfair.vertical.name
-
-return uselessfair
diff --git a/lain/layout/uselessfairnogap.lua b/lain/layout/uselessfairnogap.lua
deleted file mode 100644
index 6599a89..0000000
--- a/lain/layout/uselessfairnogap.lua
+++ /dev/null
@@ -1,108 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile, worron
- * (c) 2013, Luke Bonham
- * (c) 2012, Josh Komoroske
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local math = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max }
-local tonumber = tonumber
-
-local uselessfair = {}
-
--- Transformation functions
-local function swap(geometry)
- return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
-end
-
--- Client geometry correction depending on useless gap and window border
-local function size_correction(c, geometry, useless_gap)
- geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
- geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
- geometry.x = geometry.x + useless_gap / 2
- geometry.y = geometry.y + useless_gap / 2
-end
-
--- Main tiling function
-local function fair(p, orientation)
-
- -- Theme vars
- local useless_gap = 0
- local global_border = 1
-
- -- Aliases
- local wa = p.workarea
- local cls = p.clients
-
- -- Nothing to tile here
- if #cls == 0 then return end
-
- -- Workarea size correction depending on useless gap and global border
- wa.height = wa.height - 2 * global_border - useless_gap
- wa.width = wa.width - 2 * global_border - useless_gap
- wa.x = wa.x + useless_gap / 2 + global_border
- wa.y = wa.y + useless_gap / 2 + global_border
-
- -- Geometry calculation
- local row, col = 0, 0
-
- local rows = math.ceil(math.sqrt(#cls))
- local cols = math.ceil(#cls / rows)
-
- for i, c in ipairs(cls) do
- local g = {}
-
- -- find tile orientation for current client and swap geometry if need
- local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2)
- local area = need_swap and swap(wa) or wa
-
- -- calculate geometry
- if #cls < (cols * rows) and row == cols - 1 then
- g.width = area.width / (rows - ((cols * rows) - #cls))
- else
- g.width = area.width / rows
- end
-
- g.height = area.height / cols
- g.x = area.x + col * g.width
- g.y = area.y + row * g.height
-
- -- turn back to real if geometry was swapped
- if need_swap then g = swap(g) end
-
- -- window size correction depending on useless gap and window border
- size_correction(c, g, useless_gap)
-
- -- set geometry
- c:geometry(g)
-
- -- update tile grid coordinates
- col = i % rows
- row = math.floor(i / rows)
- end
-end
-
--- Layout constructor
-local function construct_layout(name, direction)
- return {
- name = name,
- -- @p screen The screen number to tile
- arrange = function(p) return fair(p, direction) end
- }
-end
-
--- Build layouts with different tile direction
-uselessfair.vertical = construct_layout("uselessfair", "south")
-uselessfair.horizontal = construct_layout("uselessfairh", "east")
-
--- Module aliase
-uselessfair.arrange = uselessfair.vertical.arrange
-uselessfair.name = uselessfair.vertical.name
-
-return uselessfair
diff --git a/lain/layout/uselesspiral.lua b/lain/layout/uselesspiral.lua
deleted file mode 100644
index c388961..0000000
--- a/lain/layout/uselesspiral.lua
+++ /dev/null
@@ -1,123 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2009, Uli Schlachter
- * (c) 2008, Julien Danjolu
-
---]]
-
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local tonumber = tonumber
-local math = require("math")
-
-local uselesspiral = {}
-
-local function spiral(p, spiral)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
- -- get our orientation right
- local wa = p.workarea
- local cls = p.clients
- local n = #cls -- number of windows total; k = which window number
-
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
-
- local static_wa = wa
-
- for k, c in ipairs(cls) do
- if k < n then
- if k % 2 == 0 then
- wa.height = (wa.height / 2)
- else
- wa.width = (wa.width / 2)
- end
- end
-
- if k % 4 == 0 and spiral then
- wa.x = wa.x - wa.width
- elseif k % 2 == 0 or
- (k % 4 == 3 and k < n and spiral) then
- wa.x = wa.x + wa.width
- end
-
- if k % 4 == 1 and k ~= 1 and spiral then
- wa.y = wa.y - wa.height
- elseif k % 2 == 1 and k ~= 1 or
- (k % 4 == 0 and k < n and spiral) then
- wa.y = wa.y + wa.height
- end
-
- local wa2 = {}
- wa2.x = wa.x + (useless_gap / 2) + global_border
- wa2.y = wa.y + (useless_gap / 2) + global_border
- wa2.height = wa.height - (useless_gap / 2)
- wa2.width = wa.width - (useless_gap / 2)
-
- -- Useless gap.
- if useless_gap > 0
- then
- -- Top and left clients are shrinked by two steps and
- -- get moved away from the border. Other clients just
- -- get shrinked in one direction.
-
- top = false
- left = false
-
- if wa2.y == static_wa.y then
- top = true
- end
-
- if wa2.x == static_wa.x then
- left = true
- end
-
- if top then
- wa2.height = wa2.height - useless_gap
- wa2.y = wa2.y - (useless_gap / 2)
- else
- wa2.height = wa2.height - (useless_gap / 2)
- end
-
- if left then
- wa2.width = wa2.width - useless_gap
- wa2.x = wa2.x - (useless_gap / 2)
- else
- wa2.width = wa2.width - (useless_gap / 2)
- end
- end
- -- End of useless gap.
-
- c:geometry(wa2)
- end
-end
-
---- Dwindle layout
-uselesspiral.dwindle = {}
-uselesspiral.dwindle.name = "uselessdwindle"
-function uselesspiral.dwindle.arrange(p)
- return spiral(p, false)
-end
-
---- Spiral layout
-uselesspiral.name = "uselesspiral"
-function uselesspiral.arrange(p)
- return spiral(p, true)
-end
-
-return uselesspiral
diff --git a/lain/layout/uselesstile.lua b/lain/layout/uselesstile.lua
deleted file mode 100644
index e48c85d..0000000
--- a/lain/layout/uselesstile.lua
+++ /dev/null
@@ -1,226 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile, worron
- * (c) 2013, Luke Bonham
- * (c) 2009, Donald Ephraim Curtis
- * (c) 2008, Julien Danjolu
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local math = { floor = math.floor,
- ceil = math.ceil,
- max = math.max,
- min = math.min }
-local tonumber = tonumber
-
-local uselesstile = {}
-
--- Transformation functions
-local function flip(canvas, geometry)
- return {
- -- vertical only
- x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
- y = geometry.y,
- width = geometry.width,
- height = geometry.height
- }
-end
-
-local function swap(geometry)
- return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
-end
-
--- Find geometry for secondary windows column
-local function cut_column(wa, n, index)
- local width = wa.width / n
- local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height }
-
- return area
-end
-
--- Find geometry for certain window in column
-local function cut_row(wa, factor, index, used)
- local height = wa.height * factor.window[index] / factor.total
- local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height }
-
- return area
-end
-
--- Client geometry correction depending on useless gap and window border
-local function size_correction(c, geometry, useless_gap)
- geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
- geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
- geometry.x = geometry.x + useless_gap / 2
- geometry.y = geometry.y + useless_gap / 2
-end
-
--- Check size factor for group of clients and calculate total
-local function calc_factor(n, winfactors)
- local factor = { window = winfactors, total = 0, min = 1 }
-
- for i = 1, n do
- if not factor.window[i] then
- factor.window[i] = factor.min
- else
- factor.min = math.min(factor.window[i], factor.min)
- if factor.window[i] < 0.05 then factor.window[i] = 0.05 end
- end
- factor.total = factor.total + factor.window[i]
- end
-
- return factor
-end
-
--- Tile group of clients in given area
--- @canvas need for proper transformation only
--- @winfactors table with clients size factors
-local function tile_column(canvas, area, list, useless_gap, transformation, winfactors)
- local used = 0
- local factor = calc_factor(#list, winfactors)
-
- for i, c in ipairs(list) do
- local g = cut_row(area, factor, i, used)
- used = used + g.height
-
- -- swap workarea dimensions
- if transformation.flip then g = flip(canvas, g) end
- if transformation.swap then g = swap(g) end
-
- -- useless gap and border correction
- size_correction(c, g, useless_gap)
-
- c:geometry(g)
- end
-end
-
---Main tile function
-local function tile(p, orientation)
-
- -- Theme vars
- local useless_gap = beautiful.useless_gap_width or 0
- local global_border = beautiful.global_border_width or 0
-
- -- Aliases
- local wa = p.workarea
- local cls = p.clients
- local t = tag.selected(p.screen)
-
- -- Nothing to tile here
- if #cls == 0 then return end
-
- -- Get tag prop
- local nmaster = math.min(tag.getnmaster(t), #cls)
- local mwfact = tag.getmwfact(t)
-
- if nmaster == 0 then
- mwfact = 0
- elseif nmaster == #cls then
- mwfact = 1
- end
-
- -- clients size factor
- local data = tag.getdata(t).windowfact
-
- if not data then
- data = {}
- tag.getdata(t).windowfact = data
- end
-
- -- Workarea size correction depending on useless gap and global border
- wa.height = wa.height - 2 * global_border - useless_gap
- wa.width = wa.width - 2 * global_border - useless_gap
- wa.x = wa.x + useless_gap / 2 + global_border
- wa.y = wa.y + useless_gap / 2 + global_border
-
- -- Find which transformation we need for given orientation
- local transformation = {
- swap = orientation == 'top' or orientation == 'bottom',
- flip = orientation == 'left' or orientation == 'top'
- }
-
- -- Swap workarea dimensions if orientation vertical
- if transformation.swap then wa = swap(wa) end
-
- -- Split master and other windows
- local cls_master, cls_other = {}, {}
-
- for i, c in ipairs(cls) do
- if i <= nmaster then
- table.insert(cls_master, c)
- else
- table.insert(cls_other, c)
- end
- end
-
- -- Tile master windows
- local master_area = {
- x = wa.x,
- y = wa.y,
- width = nmaster > 0 and wa.width * mwfact or 0,
- height = wa.height
- }
-
- if not data[0] then data[0] = {} end
- tile_column(wa, master_area, cls_master, useless_gap, transformation, data[0])
-
- -- Tile other windows
- local other_area = {
- x = wa.x + master_area.width,
- y = wa.y,
- width = wa.width - master_area.width,
- height = wa.height
- }
-
- -- get column number for other windows
- local ncol = math.min(tag.getncol(t), #cls_other)
-
- if ncol == 0 then ncol = 1 end
-
- -- split other windows to column groups
- local last_small_column = ncol - #cls_other % ncol
- local rows_min = math.floor(#cls_other / ncol)
-
- local client_index = 1
- for i = 1, ncol do
- local position = transformation.flip and ncol - i + 1 or i
- local rows = i <= last_small_column and rows_min or rows_min + 1
- local column = {}
-
- for j = 1, rows do
- table.insert(column, cls_other[client_index])
- client_index = client_index + 1
- end
-
- -- and tile
- local column_area = cut_column(other_area, ncol, position)
-
- if not data[i] then data[i] = {} end
- tile_column(wa, column_area, column, useless_gap, transformation, data[i])
- end
-end
-
--- Layout constructor
-local function construct_layout(name, orientation)
- return {
- name = name,
- -- @p screen number to tile
- arrange = function(p) return tile(p, orientation) end
- }
-end
-
--- Build layouts with different tile direction
-uselesstile.right = construct_layout("uselesstile", "right")
-uselesstile.left = construct_layout("uselesstileleft", "left")
-uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
-uselesstile.top = construct_layout("uselesstiletop", "top")
-
--- Module aliase
-uselesstile.arrange = uselesstile.right.arrange
-uselesstile.name = uselesstile.right.name
-
-return uselesstile