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-rw-r--r--lain/layout/cascadetile.lua167
1 files changed, 0 insertions, 167 deletions
diff --git a/lain/layout/cascadetile.lua b/lain/layout/cascadetile.lua
deleted file mode 100644
index e9b9425..0000000
--- a/lain/layout/cascadetile.lua
+++ /dev/null
@@ -1,167 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2014, projektile
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-
-local cascadetile =
-{
- name = "cascadetile",
- nmaster = 0,
- ncol = 0,
- mwfact = 0,
- offset_x = 5,
- offset_y = 32,
- extra_padding = 0
-}
-
-function cascadetile.arrange(p)
-
- -- Layout with one fixed column meant for a master window. Its
- -- width is calculated according to mwfact. Other clients are
- -- cascaded or "tabbed" in a slave column on the right.
-
- -- It's a bit hard to demonstrate the behaviour with ASCII-images...
- --
- -- (1) (2) (3) (4)
- -- +----------+---+ +----------+---+ +----------+---+ +----------+---+
- -- | | | | | 3 | | | 4 | | +---+|
- -- | | | -> | | | -> | +---++ -> | +---+|+
- -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+|
- -- | | | | | 2 || | +---++| | +---+|+ |
- -- | | | | | || | | 2 | | | | 2 |+ |
- -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
- if useless_gap < 0 then useless_gap = 0 end
-
- -- A global border can be defined with
- -- beautiful.global_border_width
- local global_border = tonumber(beautiful.global_border_width) or 0
- if global_border < 0 then global_border = 0 end
-
- -- Themes border width requires an offset
- local bw = tonumber(beautiful.border_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Borders are factored in.
- wa.height = wa.height - ((global_border * 2) + (bw * 2))
- wa.width = wa.width - ((global_border * 2) + (bw * 2))
-
- -- Width of main column?
- local t = tag.selected(p.screen)
- local mwfact
- if cascadetile.mwfact > 0
- then
- mwfact = cascadetile.mwfact
- else
- mwfact = tag.getmwfact(t)
- end
-
- -- Make slave windows overlap main window? Do this if ncol is 1.
- local overlap_main
- if cascadetile.ncol > 0
- then
- overlap_main = cascadetile.ncol
- else
- overlap_main = tag.getncol(t)
- end
-
- -- Minimum space for slave windows? See cascade.lua.
- local num_c
- if cascadetile.nmaster > 0
- then
- num_c = cascadetile.nmaster
- else
- num_c = tag.getnmaster(t)
- end
-
- local how_many = #cls - 1
- if how_many < num_c
- then
- how_many = num_c
- end
- local current_offset_x = cascadetile.offset_x * (how_many - 1)
- local current_offset_y = cascadetile.offset_y * (how_many - 1)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[#cls]
- local g = {}
- local mainwid = wa.width * mwfact
- local slavewid = wa.width - mainwid
-
- if overlap_main == 1
- then
- g.width = wa.width
-
- -- The size of the main window may be reduced a little bit.
- -- This allows you to see if there are any windows below the
- -- main window.
- -- This only makes sense, though, if the main window is
- -- overlapping everything else.
- g.width = g.width - cascadetile.extra_padding
- else
- g.width = mainwid
- end
-
- g.height = wa.height
- g.x = wa.x + global_border
- g.y = wa.y + global_border
- if useless_gap > 0
- then
- -- Reduce width once and move window to the right. Reduce
- -- height twice, however.
- g.width = g.width - useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
-
- -- When there's no window to the right, add an additional
- -- gap.
- if overlap_main == 1
- then
- g.width = g.width - useless_gap
- end
- end
- c:geometry(g)
-
- -- Remaining clients stacked in slave column, new ones on top.
- if #cls > 1
- then
- for i = (#cls - 1),1,-1
- do
- c = cls[i]
- g = {}
- g.width = slavewid - current_offset_x
- g.height = wa.height - current_offset_y
- g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
- g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border
- if useless_gap > 0
- then
- g.width = g.width - 2 * useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
- end
- c:geometry(g)
- end
- end
- end
-end
-
-return cascadetile