| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add 🦊 to nvimHEADmain | ache | 2025-02-27 |
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| * | feat: handle window resizes | giuseppegadola | 2023-05-24 |
| | | | | | | | Resize the popup when the window is resized. Related: #32 #11 Fixes #24 | ||
| * | feat(pets): added vscode-pets' pets | Giuseppe Gadola | 2023-03-15 |
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| * | feat(pets): added more slime styles | Giuseppe Gadola | 2023-03-14 |
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| * | feat(commands): added `PetsRemove` and `PetsRemoveAll` | Giuseppe Gadola | 2023-03-14 |
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| * | feat(pets): add split_die animation for slime | Giuseppe Gadola | 2023-03-08 |
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| * | feat(pets): new slime animation | Giuseppe Gadola | 2023-03-08 |
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| * | refactor(animations): explicitly decleare first action | Giuseppe Gadola | 2023-03-07 |
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| * | refactor(animations): repeat current action with next_actions[1] | Giuseppe Gadola | 2023-03-07 |
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| * | feat(pets): new pet: slime | Giuseppe Gadola | 2023-03-06 |
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| * | feat(pets): spawn pets at random columns instead of left | Giuseppe Gadola | 2023-03-06 |
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| * | feat(animations): added left movements | Giuseppe Gadola | 2023-03-06 |
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| * | fix: extend pet-specific table to not raise errors | Giuseppe Gadola | 2023-03-05 |
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| * | refactor(animations): pet-specific set_next_col() | Giuseppe Gadola | 2023-03-04 |
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| * | refactor: PetsSleepToggle to PetsIdleToggle | Giuseppe Gadola | 2023-03-04 |
| | | | | | The word "sleep" is changed to "idle" in the whole project for readability. | ||
| * | refactor: pet-specific values | Giuseppe Gadola | 2023-03-04 |
| | | | | | Now using a file for each pet type for the pet-specific information like next_actions or sleep_actions | ||
| * | refactor: shell ls to vim.fs.dir | dimchee | 2023-03-01 |
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| * | feat(pets): added dog | Giuseppe Gadola | 2023-03-01 |
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| * | chore: licensing issue | Giuseppe Gadola | 2023-02-25 |
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| * | fix: pets spawning in the wrong position in splits | Giuseppe Gadola | 2023-02-24 |
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| * | fix: handle window/tab switches | Giuseppe Gadola | 2023-02-24 |
| | | | | | | Reload the popup when window/buffer is changed or there is any similar error. Related to #17 and #19. | ||
| * | fix: crash when using `:only` or `:checkhealth` | Giuseppe Gadola | 2023-02-23 |
| | | | | | | safe call for image:display() and if something goes wrong puts pets in hidden state. Pets need to be unhidden via `:PetsHideToggle`. Related to #17 | ||
| * | refactor: state variables to module level | Giuseppe Gadola | 2023-02-23 |
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| * | refactor: using vim.tbl_contains instead of utils.table_includes | Giuseppe Gadola | 2023-02-19 |
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| * | fix @@@ | Matthew Sia | 2023-02-18 |
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| * | fix: fixed pets not disappearing when killed while paused | Giuseppe Gadola | 2023-02-17 |
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| * | fix: merge pull request #10 from Kyle-Mendes/statefulness | Giuseppe Gadola | 2023-02-17 |
| |\ | | | | | | | Adding statefulness when toggling settings | ||
| | * | fix(toggles): fix pet spawning one row below while paused | Giuseppe Gadola | 2023-02-17 |
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| | * | fix(toggles): fixed pausing while hidden | Giuseppe Gadola | 2023-02-17 |
| | | | | | | | | | | | | | before this fix pausing the pets while hidden would cause an error and/or break them and have them move twice as fast after being unhidden | ||
| | * | fix(toggles): fix pause after hide | Giuseppe Gadola | 2023-02-17 |
| | | | | | | | | | | | | | Fixed the pets not pausing after being hidden and unhidden. Also fixed an hologram error found in the process | ||
| | * | Adding statefulness when toggling settings | Kyle Mendes | 2023-02-16 |
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| * | Adding the ability to sleep pets, stopping their movement | Kyle Mendes | 2023-02-16 |
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| * | feat(popup): popup options / hopefully fix black square | Giuseppe Gadola | 2023-02-16 |
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| * | refactor(animation): refactored popup bufnr and lines tweaks | Giuseppe Gadola | 2023-02-15 |
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| * | chore: validate row option | Giuseppe Gadola | 2023-02-15 |
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| * | fix(commands): fixed pets list | Giuseppe Gadola | 2023-02-15 |
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| * | feat(commands): added hide and pause commands | Giuseppe Gadola | 2023-02-15 |
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| * | feat(options): option to not show death animation | Giuseppe Gadola | 2023-02-15 |
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| * | refactor(pets): optimized listing (it was stupid) | Giuseppe Gadola | 2023-02-14 |
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| * | refactor(commands): validation and autocompletion | Giuseppe Gadola | 2023-02-14 |
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| * | refactor(warning): refactor warnings and add some command validation | Giuseppe Gadola | 2023-02-14 |
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| * | feat(commands): autocomplete for PetsKill | Giuseppe Gadola | 2023-02-14 |
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| * | refactor(commands): get available pets one time | Giuseppe Gadola | 2023-02-14 |
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| * | feat(pets): pets now play a death animation when killed | Giuseppe Gadola | 2023-02-14 |
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| * | refactor(popup): the popup is now passed as a whole to the animation | Giuseppe Gadola | 2023-02-14 |
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| * | feat(options): added the random options for the PetsNew command | Giuseppe Gadola | 2023-02-13 |
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| * | refactor(errors): changed the way error messages are sent | Giuseppe Gadola | 2023-02-12 |
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| * | feat(utils): added option to suppress listdir's error message | Giuseppe Gadola | 2023-02-12 |
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| * | feat(commands): command to create pet with custom options and autocompletion | Giuseppe Gadola | 2023-02-12 |
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| * | refactor(commands): PetsNew spawns a pet with the default style and type | Giuseppe Gadola | 2023-02-12 |
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