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* Add 🦊 to nvimHEADmainache2025-02-27
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* feat: handle window resizesgiuseppegadola2023-05-24
| | | | | | Resize the popup when the window is resized. Related: #32 #11 Fixes #24
* feat(pets): added vscode-pets' petsGiuseppe Gadola2023-03-15
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* feat(pets): added more slime stylesGiuseppe Gadola2023-03-14
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* feat(commands): added `PetsRemove` and `PetsRemoveAll`Giuseppe Gadola2023-03-14
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* feat(pets): add split_die animation for slimeGiuseppe Gadola2023-03-08
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* feat(pets): new slime animationGiuseppe Gadola2023-03-08
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* refactor(animations): explicitly decleare first actionGiuseppe Gadola2023-03-07
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* refactor(animations): repeat current action with next_actions[1]Giuseppe Gadola2023-03-07
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* feat(pets): new pet: slimeGiuseppe Gadola2023-03-06
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* feat(pets): spawn pets at random columns instead of leftGiuseppe Gadola2023-03-06
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* feat(animations): added left movementsGiuseppe Gadola2023-03-06
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* fix: extend pet-specific table to not raise errorsGiuseppe Gadola2023-03-05
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* refactor(animations): pet-specific set_next_col()Giuseppe Gadola2023-03-04
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* refactor: PetsSleepToggle to PetsIdleToggleGiuseppe Gadola2023-03-04
| | | | The word "sleep" is changed to "idle" in the whole project for readability.
* refactor: pet-specific valuesGiuseppe Gadola2023-03-04
| | | | Now using a file for each pet type for the pet-specific information like next_actions or sleep_actions
* refactor: shell ls to vim.fs.dirdimchee2023-03-01
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* feat(pets): added dogGiuseppe Gadola2023-03-01
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* chore: licensing issueGiuseppe Gadola2023-02-25
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* fix: pets spawning in the wrong position in splitsGiuseppe Gadola2023-02-24
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* fix: handle window/tab switchesGiuseppe Gadola2023-02-24
| | | | | Reload the popup when window/buffer is changed or there is any similar error. Related to #17 and #19.
* fix: crash when using `:only` or `:checkhealth`Giuseppe Gadola2023-02-23
| | | | | safe call for image:display() and if something goes wrong puts pets in hidden state. Pets need to be unhidden via `:PetsHideToggle`. Related to #17
* refactor: state variables to module levelGiuseppe Gadola2023-02-23
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* refactor: using vim.tbl_contains instead of utils.table_includesGiuseppe Gadola2023-02-19
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* fix @@@Matthew Sia2023-02-18
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* fix: fixed pets not disappearing when killed while pausedGiuseppe Gadola2023-02-17
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* fix: merge pull request #10 from Kyle-Mendes/statefulnessGiuseppe Gadola2023-02-17
|\ | | | | | | Adding statefulness when toggling settings
| * fix(toggles): fix pet spawning one row below while pausedGiuseppe Gadola2023-02-17
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| * fix(toggles): fixed pausing while hiddenGiuseppe Gadola2023-02-17
| | | | | | | | | | | | before this fix pausing the pets while hidden would cause an error and/or break them and have them move twice as fast after being unhidden
| * fix(toggles): fix pause after hideGiuseppe Gadola2023-02-17
| | | | | | | | | | | | Fixed the pets not pausing after being hidden and unhidden. Also fixed an hologram error found in the process
| * Adding statefulness when toggling settingsKyle Mendes2023-02-16
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* Adding the ability to sleep pets, stopping their movementKyle Mendes2023-02-16
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* feat(popup): popup options / hopefully fix black squareGiuseppe Gadola2023-02-16
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* refactor(animation): refactored popup bufnr and lines tweaksGiuseppe Gadola2023-02-15
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* chore: validate row optionGiuseppe Gadola2023-02-15
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* fix(commands): fixed pets listGiuseppe Gadola2023-02-15
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* feat(commands): added hide and pause commandsGiuseppe Gadola2023-02-15
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* feat(options): option to not show death animationGiuseppe Gadola2023-02-15
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* refactor(pets): optimized listing (it was stupid)Giuseppe Gadola2023-02-14
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* refactor(commands): validation and autocompletionGiuseppe Gadola2023-02-14
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* refactor(warning): refactor warnings and add some command validationGiuseppe Gadola2023-02-14
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* feat(commands): autocomplete for PetsKillGiuseppe Gadola2023-02-14
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* refactor(commands): get available pets one timeGiuseppe Gadola2023-02-14
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* feat(pets): pets now play a death animation when killedGiuseppe Gadola2023-02-14
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* refactor(popup): the popup is now passed as a whole to the animationGiuseppe Gadola2023-02-14
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* feat(options): added the random options for the PetsNew commandGiuseppe Gadola2023-02-13
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* refactor(errors): changed the way error messages are sentGiuseppe Gadola2023-02-12
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* feat(utils): added option to suppress listdir's error messageGiuseppe Gadola2023-02-12
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* feat(commands): command to create pet with custom options and autocompletionGiuseppe Gadola2023-02-12
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* refactor(commands): PetsNew spawns a pet with the default style and typeGiuseppe Gadola2023-02-12
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