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* Add 🦊 to nvimHEADmainache2025-02-27
* feat: handle window resizesgiuseppegadola2023-05-24
* feat(pets): added vscode-pets' petsGiuseppe Gadola2023-03-15
* feat(pets): added more slime stylesGiuseppe Gadola2023-03-14
* feat(commands): added `PetsRemove` and `PetsRemoveAll`Giuseppe Gadola2023-03-14
* feat(pets): add split_die animation for slimeGiuseppe Gadola2023-03-08
* feat(pets): new slime animationGiuseppe Gadola2023-03-08
* refactor(animations): explicitly decleare first actionGiuseppe Gadola2023-03-07
* refactor(animations): repeat current action with next_actions[1]Giuseppe Gadola2023-03-07
* feat(pets): new pet: slimeGiuseppe Gadola2023-03-06
* feat(pets): spawn pets at random columns instead of leftGiuseppe Gadola2023-03-06
* feat(animations): added left movementsGiuseppe Gadola2023-03-06
* fix: extend pet-specific table to not raise errorsGiuseppe Gadola2023-03-05
* refactor(animations): pet-specific set_next_col()Giuseppe Gadola2023-03-04
* refactor: PetsSleepToggle to PetsIdleToggleGiuseppe Gadola2023-03-04
* refactor: pet-specific valuesGiuseppe Gadola2023-03-04
* refactor: shell ls to vim.fs.dirdimchee2023-03-01
* feat(pets): added dogGiuseppe Gadola2023-03-01
* chore: licensing issueGiuseppe Gadola2023-02-25
* fix: pets spawning in the wrong position in splitsGiuseppe Gadola2023-02-24
* fix: handle window/tab switchesGiuseppe Gadola2023-02-24
* fix: crash when using `:only` or `:checkhealth`Giuseppe Gadola2023-02-23
* refactor: state variables to module levelGiuseppe Gadola2023-02-23
* refactor: using vim.tbl_contains instead of utils.table_includesGiuseppe Gadola2023-02-19
* fix @@@Matthew Sia2023-02-18
* fix: fixed pets not disappearing when killed while pausedGiuseppe Gadola2023-02-17
* fix: merge pull request #10 from Kyle-Mendes/statefulnessGiuseppe Gadola2023-02-17
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| * fix(toggles): fix pet spawning one row below while pausedGiuseppe Gadola2023-02-17
| * fix(toggles): fixed pausing while hiddenGiuseppe Gadola2023-02-17
| * fix(toggles): fix pause after hideGiuseppe Gadola2023-02-17
| * Adding statefulness when toggling settingsKyle Mendes2023-02-16
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* Adding the ability to sleep pets, stopping their movementKyle Mendes2023-02-16
* feat(popup): popup options / hopefully fix black squareGiuseppe Gadola2023-02-16
* refactor(animation): refactored popup bufnr and lines tweaksGiuseppe Gadola2023-02-15
* chore: validate row optionGiuseppe Gadola2023-02-15
* fix(commands): fixed pets listGiuseppe Gadola2023-02-15
* feat(commands): added hide and pause commandsGiuseppe Gadola2023-02-15
* feat(options): option to not show death animationGiuseppe Gadola2023-02-15
* refactor(pets): optimized listing (it was stupid)Giuseppe Gadola2023-02-14
* refactor(commands): validation and autocompletionGiuseppe Gadola2023-02-14
* refactor(warning): refactor warnings and add some command validationGiuseppe Gadola2023-02-14
* feat(commands): autocomplete for PetsKillGiuseppe Gadola2023-02-14
* refactor(commands): get available pets one timeGiuseppe Gadola2023-02-14
* feat(pets): pets now play a death animation when killedGiuseppe Gadola2023-02-14
* refactor(popup): the popup is now passed as a whole to the animationGiuseppe Gadola2023-02-14
* feat(options): added the random options for the PetsNew commandGiuseppe Gadola2023-02-13
* refactor(errors): changed the way error messages are sentGiuseppe Gadola2023-02-12
* feat(utils): added option to suppress listdir's error messageGiuseppe Gadola2023-02-12
* feat(commands): command to create pet with custom options and autocompletionGiuseppe Gadola2023-02-12
* refactor(commands): PetsNew spawns a pet with the default style and typeGiuseppe Gadola2023-02-12