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pets.nvim
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🐕 A neovim plugin to add pets to you favorite text editor
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*
Add 🦊 to nvim
HEAD
main
ache
2025-02-27
*
feat: handle window resizes
giuseppegadola
2023-05-24
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feat(pets): added vscode-pets' pets
Giuseppe Gadola
2023-03-15
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feat(pets): added more slime styles
Giuseppe Gadola
2023-03-14
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feat(commands): added `PetsRemove` and `PetsRemoveAll`
Giuseppe Gadola
2023-03-14
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feat(pets): add split_die animation for slime
Giuseppe Gadola
2023-03-08
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feat(pets): new slime animation
Giuseppe Gadola
2023-03-08
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refactor(animations): explicitly decleare first action
Giuseppe Gadola
2023-03-07
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refactor(animations): repeat current action with next_actions[1]
Giuseppe Gadola
2023-03-07
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feat(pets): new pet: slime
Giuseppe Gadola
2023-03-06
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feat(pets): spawn pets at random columns instead of left
Giuseppe Gadola
2023-03-06
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feat(animations): added left movements
Giuseppe Gadola
2023-03-06
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fix: extend pet-specific table to not raise errors
Giuseppe Gadola
2023-03-05
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refactor(animations): pet-specific set_next_col()
Giuseppe Gadola
2023-03-04
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refactor: PetsSleepToggle to PetsIdleToggle
Giuseppe Gadola
2023-03-04
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refactor: pet-specific values
Giuseppe Gadola
2023-03-04
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refactor: shell ls to vim.fs.dir
dimchee
2023-03-01
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feat(pets): added dog
Giuseppe Gadola
2023-03-01
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chore: licensing issue
Giuseppe Gadola
2023-02-25
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fix: pets spawning in the wrong position in splits
Giuseppe Gadola
2023-02-24
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fix: handle window/tab switches
Giuseppe Gadola
2023-02-24
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fix: crash when using `:only` or `:checkhealth`
Giuseppe Gadola
2023-02-23
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refactor: state variables to module level
Giuseppe Gadola
2023-02-23
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refactor: using vim.tbl_contains instead of utils.table_includes
Giuseppe Gadola
2023-02-19
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fix @@@
Matthew Sia
2023-02-18
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fix: fixed pets not disappearing when killed while paused
Giuseppe Gadola
2023-02-17
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fix: merge pull request #10 from Kyle-Mendes/statefulness
Giuseppe Gadola
2023-02-17
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\
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fix(toggles): fix pet spawning one row below while paused
Giuseppe Gadola
2023-02-17
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fix(toggles): fixed pausing while hidden
Giuseppe Gadola
2023-02-17
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fix(toggles): fix pause after hide
Giuseppe Gadola
2023-02-17
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Adding statefulness when toggling settings
Kyle Mendes
2023-02-16
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/
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Adding the ability to sleep pets, stopping their movement
Kyle Mendes
2023-02-16
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feat(popup): popup options / hopefully fix black square
Giuseppe Gadola
2023-02-16
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refactor(animation): refactored popup bufnr and lines tweaks
Giuseppe Gadola
2023-02-15
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chore: validate row option
Giuseppe Gadola
2023-02-15
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fix(commands): fixed pets list
Giuseppe Gadola
2023-02-15
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feat(commands): added hide and pause commands
Giuseppe Gadola
2023-02-15
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feat(options): option to not show death animation
Giuseppe Gadola
2023-02-15
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refactor(pets): optimized listing (it was stupid)
Giuseppe Gadola
2023-02-14
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refactor(commands): validation and autocompletion
Giuseppe Gadola
2023-02-14
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refactor(warning): refactor warnings and add some command validation
Giuseppe Gadola
2023-02-14
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feat(commands): autocomplete for PetsKill
Giuseppe Gadola
2023-02-14
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refactor(commands): get available pets one time
Giuseppe Gadola
2023-02-14
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feat(pets): pets now play a death animation when killed
Giuseppe Gadola
2023-02-14
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refactor(popup): the popup is now passed as a whole to the animation
Giuseppe Gadola
2023-02-14
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feat(options): added the random options for the PetsNew command
Giuseppe Gadola
2023-02-13
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refactor(errors): changed the way error messages are sent
Giuseppe Gadola
2023-02-12
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feat(utils): added option to suppress listdir's error message
Giuseppe Gadola
2023-02-12
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feat(commands): command to create pet with custom options and autocompletion
Giuseppe Gadola
2023-02-12
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refactor(commands): PetsNew spawns a pet with the default style and type
Giuseppe Gadola
2023-02-12
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