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🐕 A neovim plugin to add pets to you favorite text editor
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*
docs: added some function explanations and comments
Giuseppe Gadola
2023-02-11
*
refactor(options): options are passed directly as a table
Giuseppe Gadola
2023-02-11
*
feat(animations): set next action dinamically
Giuseppe Gadola
2023-02-11
*
feat(animations): set next position based on current action
Giuseppe Gadola
2023-02-11
*
feat(pets): don't allow duplicate names
Giuseppe Gadola
2023-02-10
*
feat(pets): ability to kill pets by name
Giuseppe Gadola
2023-02-10
*
refactor(pets): pets table is now indexed by name
Giuseppe Gadola
2023-02-10
*
feat(animations): use row and col options
Giuseppe Gadola
2023-02-10
*
refactor(popup): create popup directly inside the Pet class
Giuseppe Gadola
2023-02-10
*
feat(commands): added the list pets command
Giuseppe Gadola
2023-02-10
*
fix(animations): fixed invalid buffer id
Giuseppe Gadola
2023-02-10
*
refactor(animations): frames are now image objects
Giuseppe Gadola
2023-02-10
*
refactor(popups): popups are now an attribute of the pet class
Giuseppe Gadola
2023-02-10
*
feat(pets): ability to remove pets
Giuseppe Gadola
2023-02-10
*
docs: added some basic comments to explain functions
Giuseppe Gadola
2023-02-10
*
refactor: removed old ShowPet function
Giuseppe Gadola
2023-02-10
*
refactor(animations): animations are now object oriented
Giuseppe Gadola
2023-02-10
*
refactor: going with OOP approach
Giuseppe Gadola
2023-02-10
*
refactor: removed fps option
Giuseppe Gadola
2023-02-10
*
feat: one pet walks
Giuseppe Gadola
2023-02-10
*
feat: toggle/multiple instances
Giuseppe Gadola
2023-02-10
*
chore: first commit
Giuseppe Gadola
2023-02-10
*
Initial commit
Giuseppe Gadola
2023-01-28
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