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* docs: added some function explanations and commentsGiuseppe Gadola2023-02-11
* refactor(options): options are passed directly as a tableGiuseppe Gadola2023-02-11
* feat(animations): set next action dinamicallyGiuseppe Gadola2023-02-11
* feat(animations): set next position based on current actionGiuseppe Gadola2023-02-11
* feat(pets): don't allow duplicate namesGiuseppe Gadola2023-02-10
* feat(pets): ability to kill pets by nameGiuseppe Gadola2023-02-10
* refactor(pets): pets table is now indexed by nameGiuseppe Gadola2023-02-10
* feat(animations): use row and col optionsGiuseppe Gadola2023-02-10
* refactor(popup): create popup directly inside the Pet classGiuseppe Gadola2023-02-10
* feat(commands): added the list pets commandGiuseppe Gadola2023-02-10
* fix(animations): fixed invalid buffer idGiuseppe Gadola2023-02-10
* refactor(animations): frames are now image objectsGiuseppe Gadola2023-02-10
* refactor(popups): popups are now an attribute of the pet classGiuseppe Gadola2023-02-10
* feat(pets): ability to remove petsGiuseppe Gadola2023-02-10
* docs: added some basic comments to explain functionsGiuseppe Gadola2023-02-10
* refactor: removed old ShowPet functionGiuseppe Gadola2023-02-10
* refactor(animations): animations are now object orientedGiuseppe Gadola2023-02-10
* refactor: going with OOP approachGiuseppe Gadola2023-02-10
* refactor: removed fps optionGiuseppe Gadola2023-02-10
* feat: one pet walksGiuseppe Gadola2023-02-10
* feat: toggle/multiple instancesGiuseppe Gadola2023-02-10
* chore: first commitGiuseppe Gadola2023-02-10
* Initial commitGiuseppe Gadola2023-01-28