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* Add 🦊 to nvimHEADmainache2025-02-27
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* docs(help): auto generate docsgithub-actions[bot]2024-07-25
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* chore: update readmegiusgad2024-07-25
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* docs(help): auto generate docsgithub-actions[bot]2024-01-03
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* chore: merge pr from JustAnAverageGuyGiuseppe Gadola2024-01-03
|\ | | | | Fix typo in README.md
| * Fix typo in README.mdJustAnAverageGuy2024-01-03
| | | | | | Corrected the spelling of "override" in "ovveride"
| * Fix typo in README.mdJustAnAverageGuy2024-01-03
|/ | | Fixed the typo "wether" -> "whether"
* feat: handle window resizesgiuseppegadola2023-05-24
| | | | | | Resize the popup when the window is resized. Related: #32 #11 Fixes #24
* docs(help): auto generate docsgithub-actions[bot]2023-03-15
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* feat(pets): added vscode-pets' petsGiuseppe Gadola2023-03-15
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* feat(pets): added more slime stylesGiuseppe Gadola2023-03-14
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* feat(commands): added `PetsRemove` and `PetsRemoveAll`Giuseppe Gadola2023-03-14
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* feat(pets): add split_die animation for slimeGiuseppe Gadola2023-03-08
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* feat(pets): new slime animationGiuseppe Gadola2023-03-08
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* docs(help): auto generate docsgithub-actions[bot]2023-03-08
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* refactor(animations): explicitly decleare first actionGiuseppe Gadola2023-03-07
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* refactor(animations): repeat current action with next_actions[1]Giuseppe Gadola2023-03-07
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* feat(pets): new pet: slimeGiuseppe Gadola2023-03-06
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* feat(pets): spawn pets at random columns instead of leftGiuseppe Gadola2023-03-06
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* feat(animations): added left movementsGiuseppe Gadola2023-03-06
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* fix: extend pet-specific table to not raise errorsGiuseppe Gadola2023-03-05
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* chore(media): resize dog imagesGiuseppe Gadola2023-03-04
| | | | resized the dog images to have the same ground level for other pets (might change in the future)
* refactor(animations): pet-specific set_next_col()Giuseppe Gadola2023-03-04
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* refactor: PetsSleepToggle to PetsIdleToggleGiuseppe Gadola2023-03-04
| | | | The word "sleep" is changed to "idle" in the whole project for readability.
* refactor: pet-specific valuesGiuseppe Gadola2023-03-04
| | | | Now using a file for each pet type for the pet-specific information like next_actions or sleep_actions
* chore: merge pull request #28 from dimchee/mainGiuseppe Gadola2023-03-02
|\ | | | | refactor: shell ls to vim.fs.dir
| * refactor: shell ls to vim.fs.dirdimchee2023-03-01
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* docs(readme): updated spacingGiuseppe Gadola2023-03-01
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* docs(help): auto generate docsgithub-actions[bot]2023-03-01
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* feat(pets): added dogGiuseppe Gadola2023-03-01
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* docs(help): auto generate docsgithub-actions[bot]2023-02-25
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* chore: licensing issueGiuseppe Gadola2023-02-25
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* docs(help): auto generate docsgithub-actions[bot]2023-02-25
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* chore: licensing issueGiuseppe Gadola2023-02-25
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* chore: update gitignoreGiuseppe Gadola2023-02-25
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* chore: fix issue_templateGiuseppe Gadola2023-02-24
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* chore: update issue templateGiuseppe Gadola2023-02-24
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* chore: update bug report issueGiuseppe Gadola2023-02-24
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* chore: bug report templatesGiuseppe Gadola2023-02-24
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* docs(help): auto generate docsgithub-actions[bot]2023-02-24
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* docs(readme): updates and hologram forkGiuseppe Gadola2023-02-24
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* fix: pets spawning in the wrong position in splitsGiuseppe Gadola2023-02-24
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* fix: handle window/tab switchesGiuseppe Gadola2023-02-24
| | | | | Reload the popup when window/buffer is changed or there is any similar error. Related to #17 and #19.
* chore: add fundingGiuseppe Gadola2023-02-24
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* fix: crash when using `:only` or `:checkhealth`Giuseppe Gadola2023-02-23
| | | | | safe call for image:display() and if something goes wrong puts pets in hidden state. Pets need to be unhidden via `:PetsHideToggle`. Related to #17
* refactor: state variables to module levelGiuseppe Gadola2023-02-23
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* refactor: using vim.tbl_contains instead of utils.table_includesGiuseppe Gadola2023-02-19
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* fix: spaces overflow - merge pull request #13 from matthewsia98/@@@Giuseppe Gadola2023-02-18
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| * fix @@@Matthew Sia2023-02-18
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* fix: fixed pets not disappearing when killed while pausedGiuseppe Gadola2023-02-17
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