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* feat(pets): new pet: slimeGiuseppe Gadola2023-03-06
* feat(pets): spawn pets at random columns instead of leftGiuseppe Gadola2023-03-06
* feat(animations): added left movementsGiuseppe Gadola2023-03-06
* fix: extend pet-specific table to not raise errorsGiuseppe Gadola2023-03-05
* chore(media): resize dog imagesGiuseppe Gadola2023-03-04
* refactor(animations): pet-specific set_next_col()Giuseppe Gadola2023-03-04
* refactor: PetsSleepToggle to PetsIdleToggleGiuseppe Gadola2023-03-04
* refactor: pet-specific valuesGiuseppe Gadola2023-03-04
* chore: merge pull request #28 from dimchee/mainGiuseppe Gadola2023-03-02
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| * refactor: shell ls to vim.fs.dirdimchee2023-03-01
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* docs(readme): updated spacingGiuseppe Gadola2023-03-01
* docs(help): auto generate docsgithub-actions[bot]2023-03-01
* feat(pets): added dogGiuseppe Gadola2023-03-01
* docs(help): auto generate docsgithub-actions[bot]2023-02-25
* chore: licensing issueGiuseppe Gadola2023-02-25
* docs(help): auto generate docsgithub-actions[bot]2023-02-25
* chore: licensing issueGiuseppe Gadola2023-02-25
* chore: update gitignoreGiuseppe Gadola2023-02-25
* chore: fix issue_templateGiuseppe Gadola2023-02-24
* chore: update issue templateGiuseppe Gadola2023-02-24
* chore: update bug report issueGiuseppe Gadola2023-02-24
* chore: bug report templatesGiuseppe Gadola2023-02-24
* docs(help): auto generate docsgithub-actions[bot]2023-02-24
* docs(readme): updates and hologram forkGiuseppe Gadola2023-02-24
* fix: pets spawning in the wrong position in splitsGiuseppe Gadola2023-02-24
* fix: handle window/tab switchesGiuseppe Gadola2023-02-24
* chore: add fundingGiuseppe Gadola2023-02-24
* fix: crash when using `:only` or `:checkhealth`Giuseppe Gadola2023-02-23
* refactor: state variables to module levelGiuseppe Gadola2023-02-23
* refactor: using vim.tbl_contains instead of utils.table_includesGiuseppe Gadola2023-02-19
* fix: spaces overflow - merge pull request #13 from matthewsia98/@@@Giuseppe Gadola2023-02-18
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| * fix @@@Matthew Sia2023-02-18
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* fix: fixed pets not disappearing when killed while pausedGiuseppe Gadola2023-02-17
* fix: merge pull request #10 from Kyle-Mendes/statefulnessGiuseppe Gadola2023-02-17
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| * fix(toggles): fix pet spawning one row below while pausedGiuseppe Gadola2023-02-17
| * fix(toggles): fixed pausing while hiddenGiuseppe Gadola2023-02-17
| * fix(toggles): fix pause after hideGiuseppe Gadola2023-02-17
| * Adding statefulness when toggling settingsKyle Mendes2023-02-16
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* docs(help): auto generate docsgithub-actions[bot]2023-02-16
* chore(readme): added contributorsGiuseppe Gadola2023-02-16
* docs(help): auto generate docsgithub-actions[bot]2023-02-16
* chore: merge pull request #7 from Kyle-Mendes/sleepingGiuseppe Gadola2023-02-16
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| * docs(readme): added PetsSleepToggle commandGiuseppe Gadola2023-02-16
| * Adding the ability to sleep pets, stopping their movementKyle Mendes2023-02-16
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* docs(help): auto generate docsgithub-actions[bot]2023-02-16
* feat(popup): popup options / hopefully fix black squareGiuseppe Gadola2023-02-16
* chore: merge devGiuseppe Gadola2023-02-15
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| * docs(help): auto generate docsgithub-actions[bot]2023-02-15
| * refactor(animation): refactored popup bufnr and lines tweaksGiuseppe Gadola2023-02-15
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* docs(help): auto generate docsgithub-actions[bot]2023-02-15