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authorgithub-actions[bot] <github-actions[bot]@users.noreply.github.com>2023-02-16 15:57:07 +0000
committergithub-actions[bot] <github-actions[bot]@users.noreply.github.com>2023-02-16 15:57:07 +0000
commit73eb3c970a9f024b33c3897126db46b510fe494b (patch)
tree40e257258f899e67bae8506091cbb6dc890eb789
parentchore: merge pull request #7 from Kyle-Mendes/sleeping (diff)
docs(help): auto generate docs
-rw-r--r--doc/pets.nvim.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/pets.nvim.txt b/doc/pets.nvim.txt
index 5979f9d..95eeacb 100644
--- a/doc/pets.nvim.txt
+++ b/doc/pets.nvim.txt
@@ -120,7 +120,8 @@ which will immediately blink out of existence. Forever. - `PetsKillAll`: kills
all the pets, poor creatures. Works just as PetsKill but for every pet. -
`PetsPauseToggle`: pause/resume animations for all pets, leaving them on screen
as cute little statues - `PetsHideToggle`: pause the animation for all pets and
-hide them / show all the pets again and resume animations
+hide them / show all the pets again and resume animations - `PetsSleepToggle`:
+basically a do-not-disturb mode, pets are still animated but do not move around
⚠️ LIMITATIONS *pets.nvim-⚠️-limitations*