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path: root/lua/pets/pet.lua
Commit message (Expand)AuthorAge
* refactor: PetsSleepToggle to PetsIdleToggleGiuseppe Gadola2023-03-04
* feat(pets): added dogGiuseppe Gadola2023-03-01
* fix: fixed pets not disappearing when killed while pausedGiuseppe Gadola2023-02-17
* fix: merge pull request #10 from Kyle-Mendes/statefulnessGiuseppe Gadola2023-02-17
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| * Adding statefulness when toggling settingsKyle Mendes2023-02-16
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* Adding the ability to sleep pets, stopping their movementKyle Mendes2023-02-16
* feat(popup): popup options / hopefully fix black squareGiuseppe Gadola2023-02-16
* refactor(animation): refactored popup bufnr and lines tweaksGiuseppe Gadola2023-02-15
* chore: validate row optionGiuseppe Gadola2023-02-15
* feat(commands): added hide and pause commandsGiuseppe Gadola2023-02-15
* feat(options): option to not show death animationGiuseppe Gadola2023-02-15
* feat(pets): pets now play a death animation when killedGiuseppe Gadola2023-02-14
* refactor(popup): the popup is now passed as a whole to the animationGiuseppe Gadola2023-02-14
* docs: added some function explanations and commentsGiuseppe Gadola2023-02-11
* refactor(options): options are passed directly as a tableGiuseppe Gadola2023-02-11
* feat(animations): set next position based on current actionGiuseppe Gadola2023-02-11
* feat(animations): use row and col optionsGiuseppe Gadola2023-02-10
* refactor(popup): create popup directly inside the Pet classGiuseppe Gadola2023-02-10
* refactor(popups): popups are now an attribute of the pet classGiuseppe Gadola2023-02-10
* feat(pets): ability to remove petsGiuseppe Gadola2023-02-10
* docs: added some basic comments to explain functionsGiuseppe Gadola2023-02-10
* refactor(animations): animations are now object orientedGiuseppe Gadola2023-02-10
* refactor: going with OOP approachGiuseppe Gadola2023-02-10