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-rw-r--r--lib/wibox/drawable.lua489
1 files changed, 489 insertions, 0 deletions
diff --git a/lib/wibox/drawable.lua b/lib/wibox/drawable.lua
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--- /dev/null
+++ b/lib/wibox/drawable.lua
@@ -0,0 +1,489 @@
+---------------------------------------------------------------------------
+--- Handling of drawables. A drawable is something that can be drawn to.
+--
+-- @author Uli Schlachter
+-- @copyright 2012 Uli Schlachter
+-- @classmod wibox.drawable
+---------------------------------------------------------------------------
+
+local drawable = {}
+local capi = {
+ awesome = awesome,
+ root = root,
+ screen = screen
+}
+local beautiful = require("beautiful")
+local cairo = require("lgi").cairo
+local color = require("gears.color")
+local object = require("gears.object")
+local surface = require("gears.surface")
+local timer = require("gears.timer")
+local grect = require("gears.geometry").rectangle
+local matrix = require("gears.matrix")
+local hierarchy = require("wibox.hierarchy")
+local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
+
+local visible_drawables = {}
+
+-- Get the widget context. This should always return the same table (if
+-- possible), so that our draw and fit caches can work efficiently.
+local function get_widget_context(self)
+ local geom = self.drawable:geometry()
+
+ local s = self._forced_screen
+ if not s then
+ local sgeos = {}
+
+ for scr in capi.screen do
+ sgeos[scr] = scr.geometry
+ end
+
+ s = grect.get_by_coord(sgeos, geom.x, geom.y) or capi.screen.primary
+ end
+
+ local context = self._widget_context
+ local dpi = beautiful.xresources.get_dpi(s)
+ if (not context) or context.screen ~= s or context.dpi ~= dpi then
+ context = {
+ screen = s,
+ dpi = dpi,
+ drawable = self,
+ }
+ for k, v in pairs(self._widget_context_skeleton) do
+ context[k] = v
+ end
+ self._widget_context = context
+
+ -- Give widgets a chance to react to the new context
+ self._need_complete_repaint = true
+ end
+ return context
+end
+
+local function do_redraw(self)
+ if not self.drawable.valid then return end
+ if self._forced_screen and not self._forced_screen.valid then return end
+
+ local surf = surface.load_silently(self.drawable.surface, false)
+ -- The surface can be nil if the drawable's parent was already finalized
+ if not surf then return end
+ local cr = cairo.Context(surf)
+ local geom = self.drawable:geometry();
+ local x, y, width, height = geom.x, geom.y, geom.width, geom.height
+ local context = get_widget_context(self)
+
+ -- Relayout
+ if self._need_relayout or self._need_complete_repaint then
+ self._need_relayout = false
+ if self._widget_hierarchy and self.widget then
+ self._widget_hierarchy:update(context,
+ self.widget, width, height, self._dirty_area)
+ else
+ self._need_complete_repaint = true
+ if self.widget then
+ self._widget_hierarchy_callback_arg = {}
+ self._widget_hierarchy = hierarchy.new(context, self.widget, width, height,
+ self._redraw_callback, self._layout_callback, self._widget_hierarchy_callback_arg)
+ else
+ self._widget_hierarchy = nil
+ end
+ end
+
+ if self._need_complete_repaint then
+ self._need_complete_repaint = false
+ self._dirty_area:union_rectangle(cairo.RectangleInt{
+ x = 0, y = 0, width = width, height = height
+ })
+ end
+ end
+
+ -- Clip to the dirty area
+ if self._dirty_area:is_empty() then
+ return
+ end
+ for i = 0, self._dirty_area:num_rectangles() - 1 do
+ local rect = self._dirty_area:get_rectangle(i)
+ cr:rectangle(rect.x, rect.y, rect.width, rect.height)
+ end
+ self._dirty_area = cairo.Region.create()
+ cr:clip()
+
+ -- Draw the background
+ cr:save()
+
+ if not capi.awesome.composite_manager_running then
+ -- This is pseudo-transparency: We draw the wallpaper in the background
+ local wallpaper = surface.load_silently(capi.root.wallpaper(), false)
+ if wallpaper then
+ cr.operator = cairo.Operator.SOURCE
+ cr:set_source_surface(wallpaper, -x, -y)
+ cr:paint()
+ end
+ cr.operator = cairo.Operator.OVER
+ else
+ -- This is true transparency: We draw a translucent background
+ cr.operator = cairo.Operator.SOURCE
+ end
+
+ cr:set_source(self.background_color)
+ cr:paint()
+
+ cr:restore()
+
+ -- Paint the background image
+ if self.background_image then
+ cr:save()
+ if type(self.background_image) == "function" then
+ self.background_image(context, cr, width, height, unpack(self.background_image_args))
+ else
+ local pattern = cairo.Pattern.create_for_surface(self.background_image)
+ cr:set_source(pattern)
+ cr:paint()
+ end
+ cr:restore()
+ end
+
+ -- Draw the widget
+ if self._widget_hierarchy then
+ cr:set_source(self.foreground_color)
+ self._widget_hierarchy:draw(context, cr)
+ end
+
+ self.drawable:refresh()
+
+ assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status)
+end
+
+local function find_widgets(_drawable, result, _hierarchy, x, y)
+ local m = _hierarchy:get_matrix_from_device()
+
+ -- Is (x,y) inside of this hierarchy or any child (aka the draw extents)
+ local x1, y1 = m:transform_point(x, y)
+ local x2, y2, w2, h2 = _hierarchy:get_draw_extents()
+ if x1 < x2 or x1 >= x2 + w2 then
+ return
+ end
+ if y1 < y2 or y1 >= y2 + h2 then
+ return
+ end
+
+ -- Is (x,y) inside of this widget?
+ local width, height = _hierarchy:get_size()
+ if x1 >= 0 and y1 >= 0 and x1 <= width and y1 <= height then
+ -- Get the extents of this widget in the device space
+ local x3, y3, w3, h3 = matrix.transform_rectangle(_hierarchy:get_matrix_to_device(),
+ 0, 0, width, height)
+ table.insert(result, {
+ x = x3, y = y3, width = w3, height = h3,
+ widget_width = width,
+ widget_height = height,
+ drawable = _drawable,
+ widget = _hierarchy:get_widget(),
+ hierarchy = _hierarchy
+ })
+ end
+ for _, child in ipairs(_hierarchy:get_children()) do
+ find_widgets(_drawable, result, child, x, y)
+ end
+end
+
+--- Find a widget by a point.
+-- The drawable must have drawn itself at least once for this to work.
+-- @param x X coordinate of the point
+-- @param y Y coordinate of the point
+-- @treturn table A table containing a description of all the widgets that
+-- contain the given point. Each entry is a table containing this drawable as
+-- its `.drawable` entry, the widget under `.widget` and the instance of
+-- `wibox.hierarchy` describing the size and position of the widget under
+-- `.hierarchy`. For convenience, `.x`, `.y`, `.width` and `.height` contain an
+-- approximation of the widget's extents on the surface. `widget_width` and
+-- `widget_height` contain the exact size of the widget in its own, local
+-- coordinate system (which may e.g. be rotated and scaled).
+function drawable:find_widgets(x, y)
+ local result = {}
+ if self._widget_hierarchy then
+ find_widgets(self, result, self._widget_hierarchy, x, y)
+ end
+ return result
+end
+
+
+--- Set the widget that the drawable displays
+function drawable:set_widget(widget)
+ self.widget = widget
+
+ -- Make sure the widget gets drawn
+ self._need_relayout = true
+ self.draw()
+end
+
+--- Set the background of the drawable
+-- @param c The background to use. This must either be a cairo pattern object,
+-- nil or a string that gears.color() understands.
+-- @see gears.color
+function drawable:set_bg(c)
+ c = c or "#000000"
+ local t = type(c)
+
+ if t == "string" or t == "table" then
+ c = color(c)
+ end
+
+ -- If the background is completely opaque, we don't need to redraw when
+ -- the drawable is moved
+ -- XXX: This isn't needed when awesome.composite_manager_running is true,
+ -- but a compositing manager could stop/start and we'd have to properly
+ -- handle this. So for now we choose the lazy approach.
+ local redraw_on_move = not color.create_opaque_pattern(c)
+ if self._redraw_on_move ~= redraw_on_move then
+ self._redraw_on_move = redraw_on_move
+ if redraw_on_move then
+ self.drawable:connect_signal("property::x", self._do_complete_repaint)
+ self.drawable:connect_signal("property::y", self._do_complete_repaint)
+ else
+ self.drawable:disconnect_signal("property::x", self._do_complete_repaint)
+ self.drawable:disconnect_signal("property::y", self._do_complete_repaint)
+ end
+ end
+
+ self.background_color = c
+ self._do_complete_repaint()
+end
+
+--- Set the background image of the drawable
+-- If `image` is a function, it will be called with `(context, cr, width, height)`
+-- as arguments. Any other arguments passed to this method will be appended.
+-- @param image A background image or a function
+function drawable:set_bgimage(image, ...)
+ if type(image) ~= "function" then
+ image = surface(image)
+ end
+
+ self.background_image = image
+ self.background_image_args = {...}
+
+ self._do_complete_repaint()
+end
+
+--- Set the foreground of the drawable
+-- @param c The foreground to use. This must either be a cairo pattern object,
+-- nil or a string that gears.color() understands.
+-- @see gears.color
+function drawable:set_fg(c)
+ c = c or "#FFFFFF"
+ if type(c) == "string" or type(c) == "table" then
+ c = color(c)
+ end
+ self.foreground_color = c
+ self._do_complete_repaint()
+end
+
+function drawable:_force_screen(s)
+ self._forced_screen = s
+end
+
+function drawable:_inform_visible(visible)
+ self._visible = visible
+ if visible then
+ visible_drawables[self] = true
+ -- The wallpaper or widgets might have changed
+ self:_do_complete_repaint()
+ else
+ visible_drawables[self] = nil
+ end
+end
+
+local function emit_difference(name, list, skip)
+ local function in_table(table, val)
+ for _, v in pairs(table) do
+ if v.widget == val.widget then
+ return true
+ end
+ end
+ return false
+ end
+
+ for _, v in pairs(list) do
+ if not in_table(skip, v) then
+ v.widget:emit_signal(name,v)
+ end
+ end
+end
+
+local function handle_leave(_drawable)
+ emit_difference("mouse::leave", _drawable._widgets_under_mouse, {})
+ _drawable._widgets_under_mouse = {}
+end
+
+local function handle_motion(_drawable, x, y)
+ if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then
+ return handle_leave(_drawable)
+ end
+
+ -- Build a plain list of all widgets on that point
+ local widgets_list = _drawable:find_widgets(x, y)
+
+ -- First, "leave" all widgets that were left
+ emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets_list)
+ -- Then enter some widgets
+ emit_difference("mouse::enter", widgets_list, _drawable._widgets_under_mouse)
+
+ _drawable._widgets_under_mouse = widgets_list
+end
+
+local function setup_signals(_drawable)
+ local d = _drawable.drawable
+
+ local function clone_signal(name)
+ -- When "name" is emitted on wibox.drawin, also emit it on wibox
+ d:connect_signal(name, function(_, ...)
+ _drawable:emit_signal(name, ...)
+ end)
+ end
+ clone_signal("button::press")
+ clone_signal("button::release")
+ clone_signal("mouse::enter")
+ clone_signal("mouse::leave")
+ clone_signal("mouse::move")
+ clone_signal("property::surface")
+ clone_signal("property::width")
+ clone_signal("property::height")
+ clone_signal("property::x")
+ clone_signal("property::y")
+end
+
+function drawable.new(d, widget_context_skeleton, drawable_name)
+ local ret = object()
+ ret.drawable = d
+ ret._widget_context_skeleton = widget_context_skeleton
+ ret._need_complete_repaint = true
+ ret._need_relayout = true
+ ret._dirty_area = cairo.Region.create()
+ setup_signals(ret)
+
+ for k, v in pairs(drawable) do
+ if type(v) == "function" then
+ ret[k] = v
+ end
+ end
+
+ -- Only redraw a drawable once, even when we get told to do so multiple times.
+ ret._redraw_pending = false
+ ret._do_redraw = function()
+ ret._redraw_pending = false
+ do_redraw(ret)
+ end
+
+ -- Connect our signal when we need a redraw
+ ret.draw = function()
+ if not ret._redraw_pending then
+ timer.delayed_call(ret._do_redraw)
+ ret._redraw_pending = true
+ end
+ end
+ ret._do_complete_repaint = function()
+ ret._need_complete_repaint = true
+ ret:draw()
+ end
+
+ -- Do a full redraw if the surface changes (the new surface has no content yet)
+ d:connect_signal("property::surface", ret._do_complete_repaint)
+
+ -- Do a normal redraw when the drawable moves. This will likely do nothing
+ -- in most cases, but it makes us do a complete repaint when we are moved to
+ -- a different screen.
+ d:connect_signal("property::x", ret.draw)
+ d:connect_signal("property::y", ret.draw)
+
+ -- Currently we aren't redrawing on move (signals not connected).
+ -- :set_bg() will later recompute this.
+ ret._redraw_on_move = false
+
+ -- Set the default background
+ ret:set_bg(beautiful.bg_normal)
+ ret:set_fg(beautiful.fg_normal)
+
+ -- Initialize internals
+ ret._widgets_under_mouse = {}
+
+ local function button_signal(name)
+ d:connect_signal(name, function(_, x, y, button, modifiers)
+ local widgets = ret:find_widgets(x, y)
+ for _, v in pairs(widgets) do
+ -- Calculate x/y inside of the widget
+ local lx, ly = v.hierarchy:get_matrix_from_device():transform_point(x, y)
+ v.widget:emit_signal(name, lx, ly, button, modifiers,v)
+ end
+ end)
+ end
+ button_signal("button::press")
+ button_signal("button::release")
+
+ d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end)
+ d:connect_signal("mouse::leave", function() handle_leave(ret) end)
+
+ -- Set up our callbacks for repaints
+ ret._redraw_callback = function(hierar, arg)
+ -- Avoid crashes when a drawable was partly finalized and dirty_area is broken.
+ if not ret._visible then
+ return
+ end
+ if ret._widget_hierarchy_callback_arg ~= arg then
+ return
+ end
+ local m = hierar:get_matrix_to_device()
+ local x, y, width, height = matrix.transform_rectangle(m, hierar:get_draw_extents())
+ local x1, y1 = math.floor(x), math.floor(y)
+ local x2, y2 = math.ceil(x + width), math.ceil(y + height)
+ ret._dirty_area:union_rectangle(cairo.RectangleInt{
+ x = x1, y = y1, width = x2 - x1, height = y2 - y1
+ })
+ ret:draw()
+ end
+ ret._layout_callback = function(_, arg)
+ if ret._widget_hierarchy_callback_arg ~= arg then
+ return
+ end
+ ret._need_relayout = true
+ -- When not visible, we will be redrawn when we become visible. In the
+ -- mean-time, the layout does not matter much.
+ if ret._visible then
+ ret:draw()
+ end
+ end
+
+ -- Add __tostring method to metatable.
+ ret.drawable_name = drawable_name or object.modulename(3)
+ local mt = {}
+ local orig_string = tostring(ret)
+ mt.__tostring = function()
+ return string.format("%s (%s)", ret.drawable_name, orig_string)
+ end
+ ret = setmetatable(ret, mt)
+
+ -- Make sure the drawable is drawn at least once
+ ret._do_complete_repaint()
+
+ return ret
+end
+
+-- Redraw all drawables when the wallpaper changes
+capi.awesome.connect_signal("wallpaper_changed", function()
+ for d in pairs(visible_drawables) do
+ d:_do_complete_repaint()
+ end
+end)
+
+-- Give drawables a chance to react to screen changes
+local function draw_all()
+ for d in pairs(visible_drawables) do
+ d:draw()
+ end
+end
+screen.connect_signal("property::geometry", draw_all)
+screen.connect_signal("added", draw_all)
+screen.connect_signal("removed", draw_all)
+
+return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end })
+
+-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80