diff options
author | ache <ache@ache.one> | 2017-03-13 23:17:19 +0100 |
---|---|---|
committer | ache <ache@ache.one> | 2017-03-13 23:17:19 +0100 |
commit | 22d656903563f75678f3634964731ccf93355dfd (patch) | |
tree | e3cb6279d95c9764093072d5e946566ea6533799 /lib/wibox/drawable.lua |
Init commit
Diffstat (limited to 'lib/wibox/drawable.lua')
-rw-r--r-- | lib/wibox/drawable.lua | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/lib/wibox/drawable.lua b/lib/wibox/drawable.lua new file mode 100644 index 0000000..330edc3 --- /dev/null +++ b/lib/wibox/drawable.lua @@ -0,0 +1,489 @@ +--------------------------------------------------------------------------- +--- Handling of drawables. A drawable is something that can be drawn to. +-- +-- @author Uli Schlachter +-- @copyright 2012 Uli Schlachter +-- @classmod wibox.drawable +--------------------------------------------------------------------------- + +local drawable = {} +local capi = { + awesome = awesome, + root = root, + screen = screen +} +local beautiful = require("beautiful") +local cairo = require("lgi").cairo +local color = require("gears.color") +local object = require("gears.object") +local surface = require("gears.surface") +local timer = require("gears.timer") +local grect = require("gears.geometry").rectangle +local matrix = require("gears.matrix") +local hierarchy = require("wibox.hierarchy") +local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1) + +local visible_drawables = {} + +-- Get the widget context. This should always return the same table (if +-- possible), so that our draw and fit caches can work efficiently. +local function get_widget_context(self) + local geom = self.drawable:geometry() + + local s = self._forced_screen + if not s then + local sgeos = {} + + for scr in capi.screen do + sgeos[scr] = scr.geometry + end + + s = grect.get_by_coord(sgeos, geom.x, geom.y) or capi.screen.primary + end + + local context = self._widget_context + local dpi = beautiful.xresources.get_dpi(s) + if (not context) or context.screen ~= s or context.dpi ~= dpi then + context = { + screen = s, + dpi = dpi, + drawable = self, + } + for k, v in pairs(self._widget_context_skeleton) do + context[k] = v + end + self._widget_context = context + + -- Give widgets a chance to react to the new context + self._need_complete_repaint = true + end + return context +end + +local function do_redraw(self) + if not self.drawable.valid then return end + if self._forced_screen and not self._forced_screen.valid then return end + + local surf = surface.load_silently(self.drawable.surface, false) + -- The surface can be nil if the drawable's parent was already finalized + if not surf then return end + local cr = cairo.Context(surf) + local geom = self.drawable:geometry(); + local x, y, width, height = geom.x, geom.y, geom.width, geom.height + local context = get_widget_context(self) + + -- Relayout + if self._need_relayout or self._need_complete_repaint then + self._need_relayout = false + if self._widget_hierarchy and self.widget then + self._widget_hierarchy:update(context, + self.widget, width, height, self._dirty_area) + else + self._need_complete_repaint = true + if self.widget then + self._widget_hierarchy_callback_arg = {} + self._widget_hierarchy = hierarchy.new(context, self.widget, width, height, + self._redraw_callback, self._layout_callback, self._widget_hierarchy_callback_arg) + else + self._widget_hierarchy = nil + end + end + + if self._need_complete_repaint then + self._need_complete_repaint = false + self._dirty_area:union_rectangle(cairo.RectangleInt{ + x = 0, y = 0, width = width, height = height + }) + end + end + + -- Clip to the dirty area + if self._dirty_area:is_empty() then + return + end + for i = 0, self._dirty_area:num_rectangles() - 1 do + local rect = self._dirty_area:get_rectangle(i) + cr:rectangle(rect.x, rect.y, rect.width, rect.height) + end + self._dirty_area = cairo.Region.create() + cr:clip() + + -- Draw the background + cr:save() + + if not capi.awesome.composite_manager_running then + -- This is pseudo-transparency: We draw the wallpaper in the background + local wallpaper = surface.load_silently(capi.root.wallpaper(), false) + if wallpaper then + cr.operator = cairo.Operator.SOURCE + cr:set_source_surface(wallpaper, -x, -y) + cr:paint() + end + cr.operator = cairo.Operator.OVER + else + -- This is true transparency: We draw a translucent background + cr.operator = cairo.Operator.SOURCE + end + + cr:set_source(self.background_color) + cr:paint() + + cr:restore() + + -- Paint the background image + if self.background_image then + cr:save() + if type(self.background_image) == "function" then + self.background_image(context, cr, width, height, unpack(self.background_image_args)) + else + local pattern = cairo.Pattern.create_for_surface(self.background_image) + cr:set_source(pattern) + cr:paint() + end + cr:restore() + end + + -- Draw the widget + if self._widget_hierarchy then + cr:set_source(self.foreground_color) + self._widget_hierarchy:draw(context, cr) + end + + self.drawable:refresh() + + assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status) +end + +local function find_widgets(_drawable, result, _hierarchy, x, y) + local m = _hierarchy:get_matrix_from_device() + + -- Is (x,y) inside of this hierarchy or any child (aka the draw extents) + local x1, y1 = m:transform_point(x, y) + local x2, y2, w2, h2 = _hierarchy:get_draw_extents() + if x1 < x2 or x1 >= x2 + w2 then + return + end + if y1 < y2 or y1 >= y2 + h2 then + return + end + + -- Is (x,y) inside of this widget? + local width, height = _hierarchy:get_size() + if x1 >= 0 and y1 >= 0 and x1 <= width and y1 <= height then + -- Get the extents of this widget in the device space + local x3, y3, w3, h3 = matrix.transform_rectangle(_hierarchy:get_matrix_to_device(), + 0, 0, width, height) + table.insert(result, { + x = x3, y = y3, width = w3, height = h3, + widget_width = width, + widget_height = height, + drawable = _drawable, + widget = _hierarchy:get_widget(), + hierarchy = _hierarchy + }) + end + for _, child in ipairs(_hierarchy:get_children()) do + find_widgets(_drawable, result, child, x, y) + end +end + +--- Find a widget by a point. +-- The drawable must have drawn itself at least once for this to work. +-- @param x X coordinate of the point +-- @param y Y coordinate of the point +-- @treturn table A table containing a description of all the widgets that +-- contain the given point. Each entry is a table containing this drawable as +-- its `.drawable` entry, the widget under `.widget` and the instance of +-- `wibox.hierarchy` describing the size and position of the widget under +-- `.hierarchy`. For convenience, `.x`, `.y`, `.width` and `.height` contain an +-- approximation of the widget's extents on the surface. `widget_width` and +-- `widget_height` contain the exact size of the widget in its own, local +-- coordinate system (which may e.g. be rotated and scaled). +function drawable:find_widgets(x, y) + local result = {} + if self._widget_hierarchy then + find_widgets(self, result, self._widget_hierarchy, x, y) + end + return result +end + + +--- Set the widget that the drawable displays +function drawable:set_widget(widget) + self.widget = widget + + -- Make sure the widget gets drawn + self._need_relayout = true + self.draw() +end + +--- Set the background of the drawable +-- @param c The background to use. This must either be a cairo pattern object, +-- nil or a string that gears.color() understands. +-- @see gears.color +function drawable:set_bg(c) + c = c or "#000000" + local t = type(c) + + if t == "string" or t == "table" then + c = color(c) + end + + -- If the background is completely opaque, we don't need to redraw when + -- the drawable is moved + -- XXX: This isn't needed when awesome.composite_manager_running is true, + -- but a compositing manager could stop/start and we'd have to properly + -- handle this. So for now we choose the lazy approach. + local redraw_on_move = not color.create_opaque_pattern(c) + if self._redraw_on_move ~= redraw_on_move then + self._redraw_on_move = redraw_on_move + if redraw_on_move then + self.drawable:connect_signal("property::x", self._do_complete_repaint) + self.drawable:connect_signal("property::y", self._do_complete_repaint) + else + self.drawable:disconnect_signal("property::x", self._do_complete_repaint) + self.drawable:disconnect_signal("property::y", self._do_complete_repaint) + end + end + + self.background_color = c + self._do_complete_repaint() +end + +--- Set the background image of the drawable +-- If `image` is a function, it will be called with `(context, cr, width, height)` +-- as arguments. Any other arguments passed to this method will be appended. +-- @param image A background image or a function +function drawable:set_bgimage(image, ...) + if type(image) ~= "function" then + image = surface(image) + end + + self.background_image = image + self.background_image_args = {...} + + self._do_complete_repaint() +end + +--- Set the foreground of the drawable +-- @param c The foreground to use. This must either be a cairo pattern object, +-- nil or a string that gears.color() understands. +-- @see gears.color +function drawable:set_fg(c) + c = c or "#FFFFFF" + if type(c) == "string" or type(c) == "table" then + c = color(c) + end + self.foreground_color = c + self._do_complete_repaint() +end + +function drawable:_force_screen(s) + self._forced_screen = s +end + +function drawable:_inform_visible(visible) + self._visible = visible + if visible then + visible_drawables[self] = true + -- The wallpaper or widgets might have changed + self:_do_complete_repaint() + else + visible_drawables[self] = nil + end +end + +local function emit_difference(name, list, skip) + local function in_table(table, val) + for _, v in pairs(table) do + if v.widget == val.widget then + return true + end + end + return false + end + + for _, v in pairs(list) do + if not in_table(skip, v) then + v.widget:emit_signal(name,v) + end + end +end + +local function handle_leave(_drawable) + emit_difference("mouse::leave", _drawable._widgets_under_mouse, {}) + _drawable._widgets_under_mouse = {} +end + +local function handle_motion(_drawable, x, y) + if x < 0 or y < 0 or x > _drawable.drawable:geometry().width or y > _drawable.drawable:geometry().height then + return handle_leave(_drawable) + end + + -- Build a plain list of all widgets on that point + local widgets_list = _drawable:find_widgets(x, y) + + -- First, "leave" all widgets that were left + emit_difference("mouse::leave", _drawable._widgets_under_mouse, widgets_list) + -- Then enter some widgets + emit_difference("mouse::enter", widgets_list, _drawable._widgets_under_mouse) + + _drawable._widgets_under_mouse = widgets_list +end + +local function setup_signals(_drawable) + local d = _drawable.drawable + + local function clone_signal(name) + -- When "name" is emitted on wibox.drawin, also emit it on wibox + d:connect_signal(name, function(_, ...) + _drawable:emit_signal(name, ...) + end) + end + clone_signal("button::press") + clone_signal("button::release") + clone_signal("mouse::enter") + clone_signal("mouse::leave") + clone_signal("mouse::move") + clone_signal("property::surface") + clone_signal("property::width") + clone_signal("property::height") + clone_signal("property::x") + clone_signal("property::y") +end + +function drawable.new(d, widget_context_skeleton, drawable_name) + local ret = object() + ret.drawable = d + ret._widget_context_skeleton = widget_context_skeleton + ret._need_complete_repaint = true + ret._need_relayout = true + ret._dirty_area = cairo.Region.create() + setup_signals(ret) + + for k, v in pairs(drawable) do + if type(v) == "function" then + ret[k] = v + end + end + + -- Only redraw a drawable once, even when we get told to do so multiple times. + ret._redraw_pending = false + ret._do_redraw = function() + ret._redraw_pending = false + do_redraw(ret) + end + + -- Connect our signal when we need a redraw + ret.draw = function() + if not ret._redraw_pending then + timer.delayed_call(ret._do_redraw) + ret._redraw_pending = true + end + end + ret._do_complete_repaint = function() + ret._need_complete_repaint = true + ret:draw() + end + + -- Do a full redraw if the surface changes (the new surface has no content yet) + d:connect_signal("property::surface", ret._do_complete_repaint) + + -- Do a normal redraw when the drawable moves. This will likely do nothing + -- in most cases, but it makes us do a complete repaint when we are moved to + -- a different screen. + d:connect_signal("property::x", ret.draw) + d:connect_signal("property::y", ret.draw) + + -- Currently we aren't redrawing on move (signals not connected). + -- :set_bg() will later recompute this. + ret._redraw_on_move = false + + -- Set the default background + ret:set_bg(beautiful.bg_normal) + ret:set_fg(beautiful.fg_normal) + + -- Initialize internals + ret._widgets_under_mouse = {} + + local function button_signal(name) + d:connect_signal(name, function(_, x, y, button, modifiers) + local widgets = ret:find_widgets(x, y) + for _, v in pairs(widgets) do + -- Calculate x/y inside of the widget + local lx, ly = v.hierarchy:get_matrix_from_device():transform_point(x, y) + v.widget:emit_signal(name, lx, ly, button, modifiers,v) + end + end) + end + button_signal("button::press") + button_signal("button::release") + + d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end) + d:connect_signal("mouse::leave", function() handle_leave(ret) end) + + -- Set up our callbacks for repaints + ret._redraw_callback = function(hierar, arg) + -- Avoid crashes when a drawable was partly finalized and dirty_area is broken. + if not ret._visible then + return + end + if ret._widget_hierarchy_callback_arg ~= arg then + return + end + local m = hierar:get_matrix_to_device() + local x, y, width, height = matrix.transform_rectangle(m, hierar:get_draw_extents()) + local x1, y1 = math.floor(x), math.floor(y) + local x2, y2 = math.ceil(x + width), math.ceil(y + height) + ret._dirty_area:union_rectangle(cairo.RectangleInt{ + x = x1, y = y1, width = x2 - x1, height = y2 - y1 + }) + ret:draw() + end + ret._layout_callback = function(_, arg) + if ret._widget_hierarchy_callback_arg ~= arg then + return + end + ret._need_relayout = true + -- When not visible, we will be redrawn when we become visible. In the + -- mean-time, the layout does not matter much. + if ret._visible then + ret:draw() + end + end + + -- Add __tostring method to metatable. + ret.drawable_name = drawable_name or object.modulename(3) + local mt = {} + local orig_string = tostring(ret) + mt.__tostring = function() + return string.format("%s (%s)", ret.drawable_name, orig_string) + end + ret = setmetatable(ret, mt) + + -- Make sure the drawable is drawn at least once + ret._do_complete_repaint() + + return ret +end + +-- Redraw all drawables when the wallpaper changes +capi.awesome.connect_signal("wallpaper_changed", function() + for d in pairs(visible_drawables) do + d:_do_complete_repaint() + end +end) + +-- Give drawables a chance to react to screen changes +local function draw_all() + for d in pairs(visible_drawables) do + d:draw() + end +end +screen.connect_signal("property::geometry", draw_all) +screen.connect_signal("added", draw_all) +screen.connect_signal("removed", draw_all) + +return setmetatable(drawable, { __call = function(_, ...) return drawable.new(...) end }) + +-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 |