| Commit message (Collapse) | Author | Age |
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
The word "sleep" is changed to "idle" in the whole project for readability.
|
| |
|
|
| |
Now using a file for each pet type for the pet-specific information like next_actions or sleep_actions
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
| |
Reload the popup when window/buffer is changed or there is any similar error.
Related to #17 and #19.
|
| |
|
|
|
| |
safe call for image:display() and if something goes wrong puts pets in hidden state.
Pets need to be unhidden via `:PetsHideToggle`. Related to #17
|
| | |
|
| | |
|
| | |
|
| | |
|
| |\
| |
| |
| | |
Adding statefulness when toggling settings
|
| | | |
|
| | |
| |
| |
| |
| |
| | |
before this fix pausing the pets while hidden would cause an error and/or break
them and have them move twice as fast after being unhidden
|
| | |
| |
| |
| |
| |
| | |
Fixed the pets not pausing after being hidden and unhidden.
Also fixed an hologram error found in the process
|
| |/ |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|