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🐕 A neovim plugin to add pets to you favorite text editor
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lua
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pets
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animations.lua
Commit message (
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Author
Age
*
refactor: using vim.tbl_contains instead of utils.table_includes
Giuseppe Gadola
2023-02-19
*
fix @@@
Matthew Sia
2023-02-18
*
fix(toggles): fix pet spawning one row below while paused
Giuseppe Gadola
2023-02-17
*
fix(toggles): fixed pausing while hidden
Giuseppe Gadola
2023-02-17
*
fix(toggles): fix pause after hide
Giuseppe Gadola
2023-02-17
*
Adding statefulness when toggling settings
Kyle Mendes
2023-02-16
*
Adding the ability to sleep pets, stopping their movement
Kyle Mendes
2023-02-16
*
refactor(animation): refactored popup bufnr and lines tweaks
Giuseppe Gadola
2023-02-15
*
feat(commands): added hide and pause commands
Giuseppe Gadola
2023-02-15
*
feat(pets): pets now play a death animation when killed
Giuseppe Gadola
2023-02-14
*
refactor(popup): the popup is now passed as a whole to the animation
Giuseppe Gadola
2023-02-14
*
docs: added some function explanations and comments
Giuseppe Gadola
2023-02-11
*
refactor(options): options are passed directly as a table
Giuseppe Gadola
2023-02-11
*
feat(animations): set next action dinamically
Giuseppe Gadola
2023-02-11
*
feat(animations): set next position based on current action
Giuseppe Gadola
2023-02-11
*
feat(animations): use row and col options
Giuseppe Gadola
2023-02-10
*
fix(animations): fixed invalid buffer id
Giuseppe Gadola
2023-02-10
*
refactor(animations): frames are now image objects
Giuseppe Gadola
2023-02-10
*
feat(pets): ability to remove pets
Giuseppe Gadola
2023-02-10
*
docs: added some basic comments to explain functions
Giuseppe Gadola
2023-02-10
*
refactor(animations): animations are now object oriented
Giuseppe Gadola
2023-02-10
*
refactor: removed fps option
Giuseppe Gadola
2023-02-10
*
feat: one pet walks
Giuseppe Gadola
2023-02-10