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authorGiuseppe Gadola <giusgadola@gmail.com>2023-03-14 08:52:18 +0100
committerGiuseppe Gadola <giusgadola@gmail.com>2023-03-14 08:52:18 +0100
commit207bfb97158b578a6d10bff13e4feeb0882485e2 (patch)
treec5c84ee4ae298b75acd4d707d65b15181dbbf6e9 /README.md
parentfeat(pets): add split_die animation for slime (diff)
feat(commands): added `PetsRemove` and `PetsRemoveAll`
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@@ -89,6 +89,7 @@ These are all the available commands:
- `PetsList`: prints the names of all the pets that are currently alive
- `PetsKill {name}`: kills the pet with given name, which will immediately blink out of existence. Forever.
- `PetsKillAll`: kills all the pets, poor creatures. Works just as PetsKill but for every pet.
+- `PetsRemove`/`PetsRemoveAll` as `PetsKill` and `PetsKillAll` but without animation.
- `PetsPauseToggle`: pause/resume animations for all pets, leaving them on screen as cute little statues
- `PetsHideToggle`: pause the animation for all pets and hide them / show all the pets again and resume animations
- `PetsIdleToggle`/`PetsSleepToggle`: basically a do-not-disturb mode, pets are still animated but do not move around