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| author | Giuseppe Gadola <giusgadola@gmail.com> | 2023-03-14 08:52:18 +0100 |
|---|---|---|
| committer | Giuseppe Gadola <giusgadola@gmail.com> | 2023-03-14 08:52:18 +0100 |
| commit | 207bfb97158b578a6d10bff13e4feeb0882485e2 (patch) | |
| tree | c5c84ee4ae298b75acd4d707d65b15181dbbf6e9 /README.md | |
| parent | feat(pets): add split_die animation for slime (diff) | |
feat(commands): added `PetsRemove` and `PetsRemoveAll`
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -89,6 +89,7 @@ These are all the available commands: - `PetsList`: prints the names of all the pets that are currently alive - `PetsKill {name}`: kills the pet with given name, which will immediately blink out of existence. Forever. - `PetsKillAll`: kills all the pets, poor creatures. Works just as PetsKill but for every pet. +- `PetsRemove`/`PetsRemoveAll` as `PetsKill` and `PetsKillAll` but without animation. - `PetsPauseToggle`: pause/resume animations for all pets, leaving them on screen as cute little statues - `PetsHideToggle`: pause the animation for all pets and hide them / show all the pets again and resume animations - `PetsIdleToggle`/`PetsSleepToggle`: basically a do-not-disturb mode, pets are still animated but do not move around |