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authorGiuseppe Gadola <67549788+giusgad@users.noreply.github.com>2023-02-16 16:56:38 +0100
committerGitHub <noreply@github.com>2023-02-16 16:56:38 +0100
commit14957d3912d9adba6fca8fd8354ecc2f9ee94cf9 (patch)
treec76fdbbe6e52abea63cf3d0c18ef9a53100488e7 /README.md
parentdocs(help): auto generate docs (diff)
parentdocs(readme): added PetsSleepToggle command (diff)
chore: merge pull request #7 from Kyle-Mendes/sleeping
Adding the ability to sleep pets, stopping their movement but keeping the animation going
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@@ -81,6 +81,7 @@ These are all the available commands:
- `PetsKillAll`: kills all the pets, poor creatures. Works just as PetsKill but for every pet.
- `PetsPauseToggle`: pause/resume animations for all pets, leaving them on screen as cute little statues
- `PetsHideToggle`: pause the animation for all pets and hide them / show all the pets again and resume animations
+- `PetsSleepToggle`: basically a do-not-disturb mode, pets are still animated but do not move around
## ⚠️ Limitations