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+---------------------------------------------------------------------------
+-- An implementation of matrices for describing and working with affine
+-- transformations.
+-- @author Uli Schlachter
+-- @copyright 2015 Uli Schlachter
+-- @classmod gears.matrix
+---------------------------------------------------------------------------
+
+local cairo = require("lgi").cairo
+local matrix = {}
+
+-- Metatable for matrix instances. This is set up near the end of the file.
+local matrix_mt = {}
+
+--- Create a new matrix instance
+-- @tparam number xx The xx transformation part.
+-- @tparam number yx The yx transformation part.
+-- @tparam number xy The xy transformation part.
+-- @tparam number yy The yy transformation part.
+-- @tparam number x0 The x0 transformation part.
+-- @tparam number y0 The y0 transformation part.
+-- @return A new matrix describing the given transformation.
+function matrix.create(xx, yx, xy, yy, x0, y0)
+ return setmetatable({
+ xx = xx, xy = xy, x0 = x0,
+ yx = yx, yy = yy, y0 = y0
+ }, matrix_mt)
+end
+
+--- Create a new translation matrix
+-- @tparam number x The translation in x direction.
+-- @tparam number y The translation in y direction.
+-- @return A new matrix describing the given transformation.
+function matrix.create_translate(x, y)
+ return matrix.create(1, 0, 0, 1, x, y)
+end
+
+--- Create a new scaling matrix
+-- @tparam number sx The scaling in x direction.
+-- @tparam number sy The scaling in y direction.
+-- @return A new matrix describing the given transformation.
+function matrix.create_scale(sx, sy)
+ return matrix.create(sx, 0, 0, sy, 0, 0)
+end
+
+--- Create a new rotation matrix
+-- @tparam number angle The angle of the rotation in radians.
+-- @return A new matrix describing the given transformation.
+function matrix.create_rotate(angle)
+ local c, s = math.cos(angle), math.sin(angle)
+ return matrix.create(c, s, -s, c, 0, 0)
+end
+
+--- Create a new rotation matrix rotating around a custom point
+-- @tparam number x The horizontal rotation point
+-- @tparam number y The vertical rotation point
+-- @tparam number angle The angle of the rotation in radians.
+-- @return A new matrix describing the given transformation.
+function matrix.create_rotate_at(x, y, angle)
+ return matrix.create_translate( -x, -y )
+ * matrix.create_rotate ( angle )
+ * matrix.create_translate( x, y )
+end
+
+--- Translate this matrix
+-- @tparam number x The translation in x direction.
+-- @tparam number y The translation in y direction.
+-- @return A new matrix describing the new transformation.
+function matrix:translate(x, y)
+ return matrix.create_translate(x, y):multiply(self)
+end
+
+--- Scale this matrix
+-- @tparam number sx The scaling in x direction.
+-- @tparam number sy The scaling in y direction.
+-- @return A new matrix describing the new transformation.
+function matrix:scale(sx, sy)
+ return matrix.create_scale(sx, sy):multiply(self)
+end
+
+--- Rotate this matrix
+-- @tparam number angle The angle of the rotation in radians.
+-- @return A new matrix describing the new transformation.
+function matrix:rotate(angle)
+ return matrix.create_rotate(angle):multiply(self)
+end
+
+--- Rotate a shape from a custom point
+-- @tparam number x The horizontal rotation point
+-- @tparam number y The vertical rotation point
+-- @tparam number angle The angle (in radiant: -2*math.pi to 2*math.pi)
+-- @return A transformation object
+function matrix:rotate_at(x, y, angle)
+ return self * matrix.create_rotate_at(x, y, angle)
+end
+
+--- Invert this matrix
+-- @return A new matrix describing the inverse transformation.
+function matrix:invert()
+ -- Beware of math! (I just copied the algorithm from cairo's source code)
+ local a, b, c, d, x0, y0 = self.xx, self.yx, self.xy, self.yy, self.x0, self.y0
+ local inv_det = 1/(a*d - b*c)
+ return matrix.create(inv_det * d, inv_det * -b,
+ inv_det * -c, inv_det * a,
+ inv_det * (c * y0 - d * x0), inv_det * (b * x0 - a * y0))
+end
+
+--- Multiply this matrix with another matrix.
+-- The resulting matrix describes a transformation that is equivalent to first
+-- applying this transformation and then the transformation from `other`.
+-- Note that this function can also be called by directly multiplicating two
+-- matrix instances: `a * b == a:multiply(b)`.
+-- @tparam gears.matrix|cairo.Matrix other The other matrix to multiply with.
+-- @return The multiplication result.
+function matrix:multiply(other)
+ local ret = matrix.create(self.xx * other.xx + self.yx * other.xy,
+ self.xx * other.yx + self.yx * other.yy,
+ self.xy * other.xx + self.yy * other.xy,
+ self.xy * other.yx + self.yy * other.yy,
+ self.x0 * other.xx + self.y0 * other.xy + other.x0,
+ self.x0 * other.yx + self.y0 * other.yy + other.y0)
+
+ return ret
+end
+
+--- Check if two matrices are equal.
+-- Note that this function cal also be called by directly comparing two matrix
+-- instances: `a == b`.
+-- @tparam gears.matrix|cairo.Matrix other The matrix to compare with.
+-- @return True if this and the other matrix are equal.
+function matrix:equals(other)
+ for _, k in pairs{ "xx", "xy", "yx", "yy", "x0", "y0" } do
+ if self[k] ~= other[k] then
+ return false
+ end
+ end
+ return true
+end
+
+--- Get a string representation of this matrix
+-- @return A string showing this matrix in column form.
+function matrix:tostring()
+ return string.format("[[%g, %g], [%g, %g], [%g, %g]]",
+ self.xx, self.yx, self.xy,
+ self.yy, self.x0, self.y0)
+end
+
+--- Transform a distance by this matrix.
+-- The difference to @{matrix:transform_point} is that the translation part of
+-- this matrix is ignored.
+-- @tparam number x The x coordinate of the point.
+-- @tparam number y The y coordinate of the point.
+-- @treturn number The x coordinate of the transformed point.
+-- @treturn number The x coordinate of the transformed point.
+function matrix:transform_distance(x, y)
+ return self.xx * x + self.xy * y, self.yx * x + self.yy * y
+end
+
+--- Transform a point by this matrix.
+-- @tparam number x The x coordinate of the point.
+-- @tparam number y The y coordinate of the point.
+-- @treturn number The x coordinate of the transformed point.
+-- @treturn number The y coordinate of the transformed point.
+function matrix:transform_point(x, y)
+ x, y = self:transform_distance(x, y)
+ return self.x0 + x, self.y0 + y
+end
+
+--- Calculate a bounding rectangle for transforming a rectangle by a matrix.
+-- @tparam number x The x coordinate of the rectangle.
+-- @tparam number y The y coordinate of the rectangle.
+-- @tparam number width The width of the rectangle.
+-- @tparam number height The height of the rectangle.
+-- @treturn number X coordinate of the bounding rectangle.
+-- @treturn number Y coordinate of the bounding rectangle.
+-- @treturn number Width of the bounding rectangle.
+-- @treturn number Height of the bounding rectangle.
+function matrix:transform_rectangle(x, y, width, height)
+ -- Transform all four corners of the rectangle
+ local x1, y1 = self:transform_point(x, y)
+ local x2, y2 = self:transform_point(x, y + height)
+ local x3, y3 = self:transform_point(x + width, y + height)
+ local x4, y4 = self:transform_point(x + width, y)
+ -- Find the extremal points of the result
+ x = math.min(x1, x2, x3, x4)
+ y = math.min(y1, y2, y3, y4)
+ width = math.max(x1, x2, x3, x4) - x
+ height = math.max(y1, y2, y3, y4) - y
+
+ return x, y, width, height
+end
+
+--- Convert to a cairo matrix
+-- @treturn cairo.Matrix A cairo matrix describing the same transformation.
+function matrix:to_cairo_matrix()
+ local ret = cairo.Matrix()
+ ret:init(self.xx, self.yx, self.xy, self.yy, self.x0, self.y0)
+ return ret
+end
+
+--- Convert to a cairo matrix
+-- @tparam cairo.Matrix mat A cairo matrix describing the sought transformation
+-- @treturn gears.matrix A matrix instance describing the same transformation.
+function matrix.from_cairo_matrix(mat)
+ return matrix.create(mat.xx, mat.yx, mat.xy, mat.yy, mat.x0, mat.y0)
+end
+
+matrix_mt.__index = matrix
+matrix_mt.__newindex = error
+matrix_mt.__eq = matrix.equals
+matrix_mt.__mul = matrix.multiply
+matrix_mt.__tostring = matrix.tostring
+
+--- A constant for the identity matrix.
+matrix.identity = matrix.create(1, 0, 0, 1, 0, 0)
+
+return matrix
+
+-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80