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-rw-r--r--lib/awful/layout/suit/tile.lua348
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diff --git a/lib/awful/layout/suit/tile.lua b/lib/awful/layout/suit/tile.lua
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+---------------------------------------------------------------------------
+--- Tiled layouts module for awful
+--
+-- @author Donald Ephraim Curtis <dcurtis@cs.uiowa.edu>
+-- @author Julien Danjou <julien@danjou.info>
+-- @copyright 2009 Donald Ephraim Curtis
+-- @copyright 2008 Julien Danjou
+-- @module awful.layout
+---------------------------------------------------------------------------
+
+-- Grab environment we need
+local tag = require("awful.tag")
+local client = require("awful.client")
+local ipairs = ipairs
+local math = math
+local capi =
+{
+ mouse = mouse,
+ screen = screen,
+ mousegrabber = mousegrabber
+}
+
+local tile = {}
+
+--- The tile layout layoutbox icon.
+-- @beautiful beautiful.layout_tile
+-- @param surface
+-- @see gears.surface
+
+--- The tile top layout layoutbox icon.
+-- @beautiful beautiful.layout_tiletop
+-- @param surface
+-- @see gears.surface
+
+--- The tile bottom layout layoutbox icon.
+-- @beautiful beautiful.layout_tilebottom
+-- @param surface
+-- @see gears.surface
+
+--- The tile left layout layoutbox icon.
+-- @beautiful beautiful.layout_tileleft
+-- @param surface
+-- @see gears.surface
+
+--- Jump mouse cursor to the client's corner when resizing it.
+tile.resize_jump_to_corner = true
+
+local function mouse_resize_handler(c, _, _, _, orientation)
+ orientation = orientation or "tile"
+ local wa = c.screen.workarea
+ local mwfact = c.screen.selected_tag.master_width_factor
+ local cursor
+ local g = c:geometry()
+ local offset = 0
+ local corner_coords
+ local coordinates_delta = {x=0,y=0}
+
+ if orientation == "tile" then
+ cursor = "cross"
+ if g.height+15 > wa.height then
+ offset = g.height * .5
+ cursor = "sb_h_double_arrow"
+ elseif not (g.y+g.height+15 > wa.y+wa.height) then
+ offset = g.height
+ end
+ corner_coords = { x = wa.x + wa.width * mwfact, y = g.y + offset }
+ elseif orientation == "left" then
+ cursor = "cross"
+ if g.height+15 >= wa.height then
+ offset = g.height * .5
+ cursor = "sb_h_double_arrow"
+ elseif not (g.y+g.height+15 > wa.y+wa.height) then
+ offset = g.height
+ end
+ corner_coords = { x = wa.x + wa.width * (1 - mwfact), y = g.y + offset }
+ elseif orientation == "bottom" then
+ cursor = "cross"
+ if g.width+15 >= wa.width then
+ offset = g.width * .5
+ cursor = "sb_v_double_arrow"
+ elseif not (g.x+g.width+15 > wa.x+wa.width) then
+ offset = g.width
+ end
+ corner_coords = { y = wa.y + wa.height * mwfact, x = g.x + offset}
+ else
+ cursor = "cross"
+ if g.width+15 >= wa.width then
+ offset = g.width * .5
+ cursor = "sb_v_double_arrow"
+ elseif not (g.x+g.width+15 > wa.x+wa.width) then
+ offset = g.width
+ end
+ corner_coords = { y = wa.y + wa.height * (1 - mwfact), x= g.x + offset }
+ end
+ if tile.resize_jump_to_corner then
+ capi.mouse.coords(corner_coords)
+ else
+ local mouse_coords = capi.mouse.coords()
+ coordinates_delta = {
+ x = corner_coords.x - mouse_coords.x,
+ y = corner_coords.y - mouse_coords.y,
+ }
+ end
+
+ local prev_coords = {}
+ capi.mousegrabber.run(function (_mouse)
+ if not c.valid then return false end
+
+ _mouse.x = _mouse.x + coordinates_delta.x
+ _mouse.y = _mouse.y + coordinates_delta.y
+ for _, v in ipairs(_mouse.buttons) do
+ if v then
+ prev_coords = { x =_mouse.x, y = _mouse.y }
+ local fact_x = (_mouse.x - wa.x) / wa.width
+ local fact_y = (_mouse.y - wa.y) / wa.height
+ local new_mwfact
+
+ local geom = c:geometry()
+
+ -- we have to make sure we're not on the last visible client where we have to use different settings.
+ local wfact
+ local wfact_x, wfact_y
+ if (geom.y+geom.height+15) > (wa.y+wa.height) then
+ wfact_y = (geom.y + geom.height - _mouse.y) / wa.height
+ else
+ wfact_y = (_mouse.y - geom.y) / wa.height
+ end
+
+ if (geom.x+geom.width+15) > (wa.x+wa.width) then
+ wfact_x = (geom.x + geom.width - _mouse.x) / wa.width
+ else
+ wfact_x = (_mouse.x - geom.x) / wa.width
+ end
+
+
+ if orientation == "tile" then
+ new_mwfact = fact_x
+ wfact = wfact_y
+ elseif orientation == "left" then
+ new_mwfact = 1 - fact_x
+ wfact = wfact_y
+ elseif orientation == "bottom" then
+ new_mwfact = fact_y
+ wfact = wfact_x
+ else
+ new_mwfact = 1 - fact_y
+ wfact = wfact_x
+ end
+
+ c.screen.selected_tag.master_width_factor
+ = math.min(math.max(new_mwfact, 0.01), 0.99)
+ client.setwfact(math.min(math.max(wfact,0.01), 0.99), c)
+ return true
+ end
+ end
+ return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
+ end, cursor)
+end
+
+local function tile_group(gs, cls, wa, orientation, fact, group)
+ -- get our orientation right
+ local height = "height"
+ local width = "width"
+ local x = "x"
+ local y = "y"
+ if orientation == "top" or orientation == "bottom" then
+ height = "width"
+ width = "height"
+ x = "y"
+ y = "x"
+ end
+
+ -- make this more generic (not just width)
+ local available = wa[width] - (group.coord - wa[x])
+
+ -- find our total values
+ local total_fact = 0
+ local min_fact = 1
+ local size = group.size
+ for c = group.first,group.last do
+ -- determine the width/height based on the size_hint
+ local i = c - group.first +1
+ local size_hints = cls[c].size_hints
+ local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
+ size = math.max(size_hint, size)
+
+ -- calculate the height
+ if not fact[i] then
+ fact[i] = min_fact
+ else
+ min_fact = math.min(fact[i],min_fact)
+ end
+ total_fact = total_fact + fact[i]
+ end
+ size = math.max(1, math.min(size, available))
+
+ local coord = wa[y]
+ local used_size = 0
+ local unused = wa[height]
+ for c = group.first,group.last do
+ local geom = {}
+ local hints = {}
+ local i = c - group.first +1
+ geom[width] = size
+ geom[height] = math.max(1, math.floor(unused * fact[i] / total_fact))
+ geom[x] = group.coord
+ geom[y] = coord
+ gs[cls[c]] = geom
+ hints.width, hints.height = cls[c]:apply_size_hints(geom.width, geom.height)
+ coord = coord + hints[height]
+ unused = unused - hints[height]
+ total_fact = total_fact - fact[i]
+ used_size = math.max(used_size, hints[width])
+ end
+
+ return used_size
+end
+
+local function do_tile(param, orientation)
+ local t = param.tag or capi.screen[param.screen].selected_tag
+ orientation = orientation or "right"
+
+ -- This handles all different orientations.
+ local width = "width"
+ local x = "x"
+ if orientation == "top" or orientation == "bottom" then
+ width = "height"
+ x = "y"
+ end
+
+ local gs = param.geometries
+ local cls = param.clients
+ local nmaster = math.min(t.master_count, #cls)
+ local nother = math.max(#cls - nmaster,0)
+
+ local mwfact = t.master_width_factor
+ local wa = param.workarea
+ local ncol = t.column_count
+
+ local data = tag.getdata(t).windowfact
+
+ if not data then
+ data = {}
+ tag.getdata(t).windowfact = data
+ end
+
+ local coord = wa[x]
+ local place_master = true
+ if orientation == "left" or orientation == "top" then
+ -- if we are on the left or top we need to render the other windows first
+ place_master = false
+ end
+
+ local grow_master = t.master_fill_policy == "expand"
+ -- this was easier than writing functions because there is a lot of data we need
+ for _ = 1,2 do
+ if place_master and nmaster > 0 then
+ local size = wa[width]
+ if nother > 0 or not grow_master then
+ size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x]))
+ end
+ if nother == 0 and not grow_master then
+ coord = coord + (wa[width] - size)/2
+ end
+ if not data[0] then
+ data[0] = {}
+ end
+ coord = coord + tile_group(gs, cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size})
+ end
+
+ if not place_master and nother > 0 then
+ local last = nmaster
+
+ -- we have to modify the work area size to consider left and top views
+ local wasize = wa[width]
+ if nmaster > 0 and (orientation == "left" or orientation == "top") then
+ wasize = wa[width] - wa[width]*mwfact
+ end
+ for i = 1,ncol do
+ -- Try to get equal width among remaining columns
+ local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) )
+ local first = last + 1
+ last = last + math.floor((#cls - last)/(ncol - i + 1))
+ -- tile the column and update our current x coordinate
+ if not data[i] then
+ data[i] = {}
+ end
+ coord = coord + tile_group(gs, cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size })
+ end
+ end
+ place_master = not place_master
+ end
+
+end
+
+--- The main tile algo, on the right.
+-- @param screen The screen number to tile.
+-- @clientlayout awful.layout.suit.tile.top
+tile.right = {}
+tile.right.name = "tile"
+tile.right.arrange = do_tile
+function tile.right.mouse_resize_handler(c, corner, x, y)
+ return mouse_resize_handler(c, corner, x, y)
+end
+
+--- The main tile algo, on the left.
+-- @param screen The screen number to tile.
+-- @clientlayout awful.layout.suit.tile.left
+tile.left = {}
+tile.left.name = "tileleft"
+function tile.left.arrange(p)
+ return do_tile(p, "left")
+end
+function tile.left.mouse_resize_handler(c, corner, x, y)
+ return mouse_resize_handler(c, corner, x, y, "left")
+end
+
+--- The main tile algo, on the bottom.
+-- @param screen The screen number to tile.
+-- @clientlayout awful.layout.suit.tile.bottom
+tile.bottom = {}
+tile.bottom.name = "tilebottom"
+function tile.bottom.arrange(p)
+ return do_tile(p, "bottom")
+end
+function tile.bottom.mouse_resize_handler(c, corner, x, y)
+ return mouse_resize_handler(c, corner, x, y, "bottom")
+end
+
+--- The main tile algo, on the top.
+-- @param screen The screen number to tile.
+-- @clientlayout awful.layout.suit.tile.top
+tile.top = {}
+tile.top.name = "tiletop"
+function tile.top.arrange(p)
+ return do_tile(p, "top")
+end
+function tile.top.mouse_resize_handler(c, corner, x, y)
+ return mouse_resize_handler(c, corner, x, y, "top")
+end
+
+tile.arrange = tile.right.arrange
+tile.mouse_resize_handler = tile.right.mouse_resize_handler
+tile.name = tile.right.name
+
+return tile
+
+-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80