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+
+--[[
+
+ Licensed under GNU General Public License v2
+ * (c) 2014, projektile
+ * (c) 2013, Luke Bonham
+ * (c) 2009, Uli Schlachter
+ * (c) 2008, Julien Danjolu
+
+--]]
+
+local beautiful = require("beautiful")
+local ipairs = ipairs
+local tonumber = tonumber
+local math = require("math")
+
+local uselesspiral = {}
+
+local function spiral(p, spiral)
+ -- A useless gap (like the dwm patch) can be defined with
+ -- beautiful.useless_gap_width.
+ local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+ if useless_gap < 0 then useless_gap = 0 end
+
+ -- A global border can be defined with
+ -- beautiful.global_border_width
+ local global_border = tonumber(beautiful.global_border_width) or 0
+ if global_border < 0 then global_border = 0 end
+
+ -- Themes border width requires an offset
+ local bw = tonumber(beautiful.border_width) or 0
+
+ -- get our orientation right
+ local wa = p.workarea
+ local cls = p.clients
+ local n = #cls -- number of windows total; k = which window number
+
+ wa.height = wa.height - ((global_border * 2) + (bw * 2))
+ wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
+ local static_wa = wa
+
+ for k, c in ipairs(cls) do
+ if k < n then
+ if k % 2 == 0 then
+ wa.height = (wa.height / 2)
+ else
+ wa.width = (wa.width / 2)
+ end
+ end
+
+ if k % 4 == 0 and spiral then
+ wa.x = wa.x - wa.width
+ elseif k % 2 == 0 or
+ (k % 4 == 3 and k < n and spiral) then
+ wa.x = wa.x + wa.width
+ end
+
+ if k % 4 == 1 and k ~= 1 and spiral then
+ wa.y = wa.y - wa.height
+ elseif k % 2 == 1 and k ~= 1 or
+ (k % 4 == 0 and k < n and spiral) then
+ wa.y = wa.y + wa.height
+ end
+
+ local wa2 = {}
+ wa2.x = wa.x + (useless_gap / 2) + global_border
+ wa2.y = wa.y + (useless_gap / 2) + global_border
+ wa2.height = wa.height - (useless_gap / 2)
+ wa2.width = wa.width - (useless_gap / 2)
+
+ -- Useless gap.
+ if useless_gap > 0
+ then
+ -- Top and left clients are shrinked by two steps and
+ -- get moved away from the border. Other clients just
+ -- get shrinked in one direction.
+
+ top = false
+ left = false
+
+ if wa2.y == static_wa.y then
+ top = true
+ end
+
+ if wa2.x == static_wa.x then
+ left = true
+ end
+
+ if top then
+ wa2.height = wa2.height - useless_gap
+ wa2.y = wa2.y - (useless_gap / 2)
+ else
+ wa2.height = wa2.height - (useless_gap / 2)
+ end
+
+ if left then
+ wa2.width = wa2.width - useless_gap
+ wa2.x = wa2.x - (useless_gap / 2)
+ else
+ wa2.width = wa2.width - (useless_gap / 2)
+ end
+ end
+ -- End of useless gap.
+
+ c:geometry(wa2)
+ end
+end
+
+--- Dwindle layout
+uselesspiral.dwindle = {}
+uselesspiral.dwindle.name = "uselessdwindle"
+function uselesspiral.dwindle.arrange(p)
+ return spiral(p, false)
+end
+
+--- Spiral layout
+uselesspiral.name = "uselesspiral"
+function uselesspiral.arrange(p)
+ return spiral(p, true)
+end
+
+return uselesspiral