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+
+--[[
+
+ Licensed under GNU General Public License v2
+ * (c) 2014, projektile
+ * (c) 2013, Luke Bonham
+ * (c) 2010-2012, Peter Hofmann
+
+--]]
+
+local tag = require("awful.tag")
+local beautiful = require("beautiful")
+local math = { ceil = math.ceil,
+ floor = math.floor,
+ max = math.max }
+local tonumber = tonumber
+
+local termfair = { name = "termfair" }
+
+function termfair.arrange(p)
+ -- Layout with fixed number of vertical columns (read from nmaster).
+ -- New windows align from left to right. When a row is full, a now
+ -- one above it is created. Like this:
+
+ -- (1) (2) (3)
+ -- +---+---+---+ +---+---+---+ +---+---+---+
+ -- | | | | | | | | | | | |
+ -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
+ -- | | | | | | | | | | | |
+ -- +---+---+---+ +---+---+---+ +---+---+---+
+
+ -- (4) (5) (6)
+ -- +---+---+---+ +---+---+---+ +---+---+---+
+ -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
+ -- +---+---+---+ -> +---+---+---+ -> +---+---+---+
+ -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
+ -- +---+---+---+ +---+---+---+ +---+---+---+
+
+ -- A useless gap (like the dwm patch) can be defined with
+ -- beautiful.useless_gap_width.
+ local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+ if useless_gap < 0 then useless_gap = 0 end
+
+ -- A global border can be defined with
+ -- beautiful.global_border_width
+ local global_border = tonumber(beautiful.global_border_width) or 0
+ if global_border < 0 then global_border = 0 end
+
+ -- Themes border width requires an offset
+ local bw = tonumber(beautiful.border_width) or 0
+
+ -- Screen.
+ local wa = p.workarea
+ local cls = p.clients
+
+ -- Borders are factored in.
+ wa.height = wa.height - ((global_border * 2) + (bw * 2))
+ wa.width = wa.width - ((global_border * 2) + (bw * 2))
+
+ -- How many vertical columns?
+ local t = tag.selected(p.screen)
+ local num_x = termfair.nmaster or tag.getnmaster(t)
+
+ -- Do at least "desired_y" rows.
+ local desired_y = termfair.ncol or tag.getncol(t)
+
+ if #cls > 0
+ then
+ local num_y = math.max(math.ceil(#cls / num_x), desired_y)
+ local cur_num_x = num_x
+ local at_x = 0
+ local at_y = 0
+ local remaining_clients = #cls
+ local width = math.floor(wa.width / num_x)
+ local height = math.floor(wa.height / num_y)
+
+ -- We start the first row. Left-align by limiting the number of
+ -- available slots.
+ if remaining_clients < num_x
+ then
+ cur_num_x = remaining_clients
+ end
+
+ -- Iterate in reversed order.
+ for i = #cls,1,-1
+ do
+ -- Get x and y position.
+ local c = cls[i]
+ local this_x = cur_num_x - at_x - 1
+ local this_y = num_y - at_y - 1
+
+ -- Calc geometry.
+ local g = {}
+ if this_x == (num_x - 1)
+ then
+ g.width = wa.width - (num_x - 1) * width - useless_gap
+ else
+ g.width = width - useless_gap
+ end
+ if this_y == (num_y - 1)
+ then
+ g.height = wa.height - (num_y - 1) * height - useless_gap
+ else
+ g.height = height - useless_gap
+ end
+
+ g.x = wa.x + this_x * width + global_border
+ g.y = wa.y + this_y * height + global_border
+
+ if useless_gap > 0
+ then
+ -- All clients tile evenly.
+ g.x = g.x + (useless_gap / 2)
+ g.y = g.y + (useless_gap / 2)
+
+ end
+ c:geometry(g)
+ remaining_clients = remaining_clients - 1
+
+ -- Next grid position.
+ at_x = at_x + 1
+ if at_x == num_x
+ then
+ -- Row full, create a new one above it.
+ at_x = 0
+ at_y = at_y + 1
+
+ -- We start a new row. Left-align.
+ if remaining_clients < num_x
+ then
+ cur_num_x = remaining_clients
+ end
+ end
+ end
+ end
+end
+
+return termfair