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Diffstat (limited to 'lain/layout/cascade.lua')
-rw-r--r-- | lain/layout/cascade.lua | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/lain/layout/cascade.lua b/lain/layout/cascade.lua new file mode 100644 index 0000000..999c599 --- /dev/null +++ b/lain/layout/cascade.lua @@ -0,0 +1,80 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2010-2012, Peter Hofmann + +--]] + +local tag = require("awful.tag") +local beautiful = require("beautiful") + +local cascade = +{ + name = "cascade", + nmaster = 0, + offset_x = 32, + offset_y = 8 +} + +function cascade.arrange(p) + + -- Cascade windows. + + -- A global border can be defined with + -- beautiful.global_border_width. + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset. + local bw = tonumber(beautiful.border_width) or 0 + + -- Screen. + local wa = p.workarea + local cls = p.clients + + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + wa.x = wa.x + global_border + wa.y = wa.y + global_border + + -- Opening a new window will usually force all existing windows to + -- get resized. This wastes a lot of CPU time. So let's set a lower + -- bound to "how_many": This wastes a little screen space but you'll + -- get a much better user experience. + local t = tag.selected(p.screen) + local num_c + if cascade.nmaster > 0 + then + num_c = cascade.nmaster + else + num_c = tag.getnmaster(t) + end + + local how_many = #cls + if how_many < num_c + then + how_many = num_c + end + + local current_offset_x = cascade.offset_x * (how_many - 1) + local current_offset_y = cascade.offset_y * (how_many - 1) + + -- Iterate. + for i = 1,#cls,1 + do + local c = cls[i] + local g = {} + + g.x = wa.x + (how_many - i) * cascade.offset_x + g.y = wa.y + (i - 1) * cascade.offset_y + g.width = wa.width - current_offset_x + g.height = wa.height - current_offset_y + + c:geometry(g) + end +end + +return cascade |