diff options
Diffstat (limited to 'awesome/lib/awful/layout/suit/floating.lua')
-rw-r--r-- | awesome/lib/awful/layout/suit/floating.lua | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/awesome/lib/awful/layout/suit/floating.lua b/awesome/lib/awful/layout/suit/floating.lua deleted file mode 100644 index b769435..0000000 --- a/awesome/lib/awful/layout/suit/floating.lua +++ /dev/null @@ -1,112 +0,0 @@ ---------------------------------------------------------------------------- ---- Dummy function for floating layout --- --- @author Gregor Best --- @copyright 2008 Gregor Best --- @module awful.layout ---------------------------------------------------------------------------- - --- Grab environment we need -local ipairs = ipairs -local capi = -{ - mouse = mouse, - mousegrabber = mousegrabber -} - ---- The floating layout layoutbox icon. --- @beautiful beautiful.layout_floating --- @param surface --- @see gears.surface - -local floating = {} - ---- Jump mouse cursor to the client's corner when resizing it. -floating.resize_jump_to_corner = true - -function floating.mouse_resize_handler(c, corner, x, y) - local g = c:geometry() - - -- Do not allow maximized clients to be resized by mouse - local fixed_x = c.maximized_horizontal - local fixed_y = c.maximized_vertical - - local prev_coords = {} - local coordinates_delta = {x=0,y=0} - if floating.resize_jump_to_corner then - -- Warp mouse pointer - capi.mouse.coords({ x = x, y = y }) - else - local corner_x, corner_y = x, y - local mouse_coords = capi.mouse.coords() - x = mouse_coords.x - y = mouse_coords.y - coordinates_delta = {x=corner_x-x,y=corner_y-y} - end - - capi.mousegrabber.run(function (_mouse) - if not c.valid then return false end - - _mouse.x = _mouse.x + coordinates_delta.x - _mouse.y = _mouse.y + coordinates_delta.y - for _, v in ipairs(_mouse.buttons) do - if v then - local ng - prev_coords = { x =_mouse.x, y = _mouse.y } - if corner == "bottom_right" then - ng = { width = _mouse.x - g.x, - height = _mouse.y - g.y } - elseif corner == "bottom_left" then - ng = { x = _mouse.x, - width = (g.x + g.width) - _mouse.x, - height = _mouse.y - g.y } - elseif corner == "top_left" then - ng = { x = _mouse.x, - width = (g.x + g.width) - _mouse.x, - y = _mouse.y, - height = (g.y + g.height) - _mouse.y } - else - ng = { width = _mouse.x - g.x, - y = _mouse.y, - height = (g.y + g.height) - _mouse.y } - end - if ng.width <= 0 then ng.width = nil end - if ng.height <= 0 then ng.height = nil end - if fixed_x then ng.width = g.width ng.x = g.x end - if fixed_y then ng.height = g.height ng.y = g.y end - c:geometry(ng) - -- Get real geometry that has been applied - -- in case we honor size hints - -- XXX: This should be rewritten when size - -- hints are available from Lua. - local rg = c:geometry() - - if corner == "bottom_right" then - ng = {} - elseif corner == "bottom_left" then - ng = { x = (g.x + g.width) - rg.width } - elseif corner == "top_left" then - ng = { x = (g.x + g.width) - rg.width, - y = (g.y + g.height) - rg.height } - else - ng = { y = (g.y + g.height) - rg.height } - end - c:geometry({ x = ng.x, y = ng.y }) - return true - end - end - return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y - end, corner .. "_corner") -end - -function floating.arrange() -end - ---- The floating layout. --- @clientlayout awful.layout.suit. - -floating.name = "floating" - -return floating - --- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 |