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Diffstat (limited to 'awesome/lib/awful/layout/suit/floating.lua')
-rw-r--r--awesome/lib/awful/layout/suit/floating.lua112
1 files changed, 0 insertions, 112 deletions
diff --git a/awesome/lib/awful/layout/suit/floating.lua b/awesome/lib/awful/layout/suit/floating.lua
deleted file mode 100644
index b769435..0000000
--- a/awesome/lib/awful/layout/suit/floating.lua
+++ /dev/null
@@ -1,112 +0,0 @@
----------------------------------------------------------------------------
---- Dummy function for floating layout
---
--- @author Gregor Best
--- @copyright 2008 Gregor Best
--- @module awful.layout
----------------------------------------------------------------------------
-
--- Grab environment we need
-local ipairs = ipairs
-local capi =
-{
- mouse = mouse,
- mousegrabber = mousegrabber
-}
-
---- The floating layout layoutbox icon.
--- @beautiful beautiful.layout_floating
--- @param surface
--- @see gears.surface
-
-local floating = {}
-
---- Jump mouse cursor to the client's corner when resizing it.
-floating.resize_jump_to_corner = true
-
-function floating.mouse_resize_handler(c, corner, x, y)
- local g = c:geometry()
-
- -- Do not allow maximized clients to be resized by mouse
- local fixed_x = c.maximized_horizontal
- local fixed_y = c.maximized_vertical
-
- local prev_coords = {}
- local coordinates_delta = {x=0,y=0}
- if floating.resize_jump_to_corner then
- -- Warp mouse pointer
- capi.mouse.coords({ x = x, y = y })
- else
- local corner_x, corner_y = x, y
- local mouse_coords = capi.mouse.coords()
- x = mouse_coords.x
- y = mouse_coords.y
- coordinates_delta = {x=corner_x-x,y=corner_y-y}
- end
-
- capi.mousegrabber.run(function (_mouse)
- if not c.valid then return false end
-
- _mouse.x = _mouse.x + coordinates_delta.x
- _mouse.y = _mouse.y + coordinates_delta.y
- for _, v in ipairs(_mouse.buttons) do
- if v then
- local ng
- prev_coords = { x =_mouse.x, y = _mouse.y }
- if corner == "bottom_right" then
- ng = { width = _mouse.x - g.x,
- height = _mouse.y - g.y }
- elseif corner == "bottom_left" then
- ng = { x = _mouse.x,
- width = (g.x + g.width) - _mouse.x,
- height = _mouse.y - g.y }
- elseif corner == "top_left" then
- ng = { x = _mouse.x,
- width = (g.x + g.width) - _mouse.x,
- y = _mouse.y,
- height = (g.y + g.height) - _mouse.y }
- else
- ng = { width = _mouse.x - g.x,
- y = _mouse.y,
- height = (g.y + g.height) - _mouse.y }
- end
- if ng.width <= 0 then ng.width = nil end
- if ng.height <= 0 then ng.height = nil end
- if fixed_x then ng.width = g.width ng.x = g.x end
- if fixed_y then ng.height = g.height ng.y = g.y end
- c:geometry(ng)
- -- Get real geometry that has been applied
- -- in case we honor size hints
- -- XXX: This should be rewritten when size
- -- hints are available from Lua.
- local rg = c:geometry()
-
- if corner == "bottom_right" then
- ng = {}
- elseif corner == "bottom_left" then
- ng = { x = (g.x + g.width) - rg.width }
- elseif corner == "top_left" then
- ng = { x = (g.x + g.width) - rg.width,
- y = (g.y + g.height) - rg.height }
- else
- ng = { y = (g.y + g.height) - rg.height }
- end
- c:geometry({ x = ng.x, y = ng.y })
- return true
- end
- end
- return prev_coords.x == _mouse.x and prev_coords.y == _mouse.y
- end, corner .. "_corner")
-end
-
-function floating.arrange()
-end
-
---- The floating layout.
--- @clientlayout awful.layout.suit.
-
-floating.name = "floating"
-
-return floating
-
--- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80