diff options
Diffstat (limited to 'awesome/lain/layout')
-rw-r--r-- | awesome/lain/layout/cascade.lua | 80 | ||||
-rw-r--r-- | awesome/lain/layout/cascadetile.lua | 167 | ||||
-rw-r--r-- | awesome/lain/layout/centerfair.lua | 163 | ||||
-rw-r--r-- | awesome/lain/layout/centerwork.lua | 131 | ||||
-rw-r--r-- | awesome/lain/layout/init.lua | 20 | ||||
-rw-r--r-- | awesome/lain/layout/termfair.lua | 138 | ||||
-rw-r--r-- | awesome/lain/layout/uselessfair.lua | 108 | ||||
-rw-r--r-- | awesome/lain/layout/uselessfairnogap.lua | 108 | ||||
-rw-r--r-- | awesome/lain/layout/uselesspiral.lua | 123 | ||||
-rw-r--r-- | awesome/lain/layout/uselesstile.lua | 226 |
10 files changed, 1264 insertions, 0 deletions
diff --git a/awesome/lain/layout/cascade.lua b/awesome/lain/layout/cascade.lua new file mode 100644 index 0000000..999c599 --- /dev/null +++ b/awesome/lain/layout/cascade.lua @@ -0,0 +1,80 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2010-2012, Peter Hofmann + +--]] + +local tag = require("awful.tag") +local beautiful = require("beautiful") + +local cascade = +{ + name = "cascade", + nmaster = 0, + offset_x = 32, + offset_y = 8 +} + +function cascade.arrange(p) + + -- Cascade windows. + + -- A global border can be defined with + -- beautiful.global_border_width. + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset. + local bw = tonumber(beautiful.border_width) or 0 + + -- Screen. + local wa = p.workarea + local cls = p.clients + + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + wa.x = wa.x + global_border + wa.y = wa.y + global_border + + -- Opening a new window will usually force all existing windows to + -- get resized. This wastes a lot of CPU time. So let's set a lower + -- bound to "how_many": This wastes a little screen space but you'll + -- get a much better user experience. + local t = tag.selected(p.screen) + local num_c + if cascade.nmaster > 0 + then + num_c = cascade.nmaster + else + num_c = tag.getnmaster(t) + end + + local how_many = #cls + if how_many < num_c + then + how_many = num_c + end + + local current_offset_x = cascade.offset_x * (how_many - 1) + local current_offset_y = cascade.offset_y * (how_many - 1) + + -- Iterate. + for i = 1,#cls,1 + do + local c = cls[i] + local g = {} + + g.x = wa.x + (how_many - i) * cascade.offset_x + g.y = wa.y + (i - 1) * cascade.offset_y + g.width = wa.width - current_offset_x + g.height = wa.height - current_offset_y + + c:geometry(g) + end +end + +return cascade diff --git a/awesome/lain/layout/cascadetile.lua b/awesome/lain/layout/cascadetile.lua new file mode 100644 index 0000000..e9b9425 --- /dev/null +++ b/awesome/lain/layout/cascadetile.lua @@ -0,0 +1,167 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2010-2012, Peter Hofmann + +--]] + +local tag = require("awful.tag") +local beautiful = require("beautiful") +local tonumber = tonumber + +local cascadetile = +{ + name = "cascadetile", + nmaster = 0, + ncol = 0, + mwfact = 0, + offset_x = 5, + offset_y = 32, + extra_padding = 0 +} + +function cascadetile.arrange(p) + + -- Layout with one fixed column meant for a master window. Its + -- width is calculated according to mwfact. Other clients are + -- cascaded or "tabbed" in a slave column on the right. + + -- It's a bit hard to demonstrate the behaviour with ASCII-images... + -- + -- (1) (2) (3) (4) + -- +----------+---+ +----------+---+ +----------+---+ +----------+---+ + -- | | | | | 3 | | | 4 | | +---+| + -- | | | -> | | | -> | +---++ -> | +---+|+ + -- | 1 | 2 | | 1 +---++ | 1 | 3 || | 1 +---+|+| + -- | | | | | 2 || | +---++| | +---+|+ | + -- | | | | | || | | 2 | | | | 2 |+ | + -- +----------+---+ +---------+---++ +--------+---+-+ +------+---+---+ + + -- A useless gap (like the dwm patch) can be defined with + -- beautiful.useless_gap_width. + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 + + -- Screen. + local wa = p.workarea + local cls = p.clients + + -- Borders are factored in. + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + + -- Width of main column? + local t = tag.selected(p.screen) + local mwfact + if cascadetile.mwfact > 0 + then + mwfact = cascadetile.mwfact + else + mwfact = tag.getmwfact(t) + end + + -- Make slave windows overlap main window? Do this if ncol is 1. + local overlap_main + if cascadetile.ncol > 0 + then + overlap_main = cascadetile.ncol + else + overlap_main = tag.getncol(t) + end + + -- Minimum space for slave windows? See cascade.lua. + local num_c + if cascadetile.nmaster > 0 + then + num_c = cascadetile.nmaster + else + num_c = tag.getnmaster(t) + end + + local how_many = #cls - 1 + if how_many < num_c + then + how_many = num_c + end + local current_offset_x = cascadetile.offset_x * (how_many - 1) + local current_offset_y = cascadetile.offset_y * (how_many - 1) + + if #cls > 0 + then + -- Main column, fixed width and height. + local c = cls[#cls] + local g = {} + local mainwid = wa.width * mwfact + local slavewid = wa.width - mainwid + + if overlap_main == 1 + then + g.width = wa.width + + -- The size of the main window may be reduced a little bit. + -- This allows you to see if there are any windows below the + -- main window. + -- This only makes sense, though, if the main window is + -- overlapping everything else. + g.width = g.width - cascadetile.extra_padding + else + g.width = mainwid + end + + g.height = wa.height + g.x = wa.x + global_border + g.y = wa.y + global_border + if useless_gap > 0 + then + -- Reduce width once and move window to the right. Reduce + -- height twice, however. + g.width = g.width - useless_gap + g.height = g.height - 2 * useless_gap + g.x = g.x + useless_gap + g.y = g.y + useless_gap + + -- When there's no window to the right, add an additional + -- gap. + if overlap_main == 1 + then + g.width = g.width - useless_gap + end + end + c:geometry(g) + + -- Remaining clients stacked in slave column, new ones on top. + if #cls > 1 + then + for i = (#cls - 1),1,-1 + do + c = cls[i] + g = {} + g.width = slavewid - current_offset_x + g.height = wa.height - current_offset_y + g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x + g.y = wa.y + (i - 1) * cascadetile.offset_y + global_border + if useless_gap > 0 + then + g.width = g.width - 2 * useless_gap + g.height = g.height - 2 * useless_gap + g.x = g.x + useless_gap + g.y = g.y + useless_gap + end + c:geometry(g) + end + end + end +end + +return cascadetile diff --git a/awesome/lain/layout/centerfair.lua b/awesome/lain/layout/centerfair.lua new file mode 100644 index 0000000..1e8915d --- /dev/null +++ b/awesome/lain/layout/centerfair.lua @@ -0,0 +1,163 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2010, Nicolas Estibals + * (c) 2010-2012, Peter Hofmann + +--]] + +local tag = require("awful.tag") +local beautiful = require("beautiful") +local math = { ceil = math.ceil, + floor = math.floor, + max = math.max } +local tonumber = tonumber + +local centerfair = { name = "centerfair" } + +function centerfair.arrange(p) + -- Layout with fixed number of vertical columns (read from nmaster). + -- Cols are centerded until there is nmaster columns, then windows + -- are stacked in the slave columns, with at most ncol clients per + -- column if possible. + + -- with nmaster=3 and ncol=1 you'll have + -- (1) (2) (3) + -- +---+---+---+ +-+---+---+-+ +---+---+---+ + -- | | | | | | | | | | | | | + -- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | -> + -- | | | | | | | | | | | | | + -- +---+---+---+ +-+---+---+-+ +---+---+---+ + + -- (4) (5) + -- +---+---+---+ +---+---+---+ + -- | | | 3 | | | 2 | 4 | + -- + 1 + 2 +---+ -> + 1 +---+---+ + -- | | | 4 | | | 3 | 5 | + -- +---+---+---+ +---+---+---+ + + -- A useless gap (like the dwm patch) can be defined with + -- beautiful.useless_gap_width . + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 + + -- Screen. + local wa = p.workarea + local cls = p.clients + + -- Borders are factored in. + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + + -- How many vertical columns? Read from nmaster on the tag. + local t = tag.selected(p.screen) + local num_x = centerfair.nmaster or tag.getnmaster(t) + local ncol = centerfair.ncol or tag.getncol(t) + if num_x <= 2 then num_x = 2 end + + local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x) + + local offset_y = wa.y + useless_gap + if #cls < num_x + then + -- Less clients than the number of columns, let's center it! + local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2 + local g = {} + g.width = width + g.height = wa.height - 2*useless_gap - 2 + g.y = offset_y + global_border + for i = 1, #cls do + g.x = offset_x + (#cls - i) * (width + useless_gap + 2) + global_border + cls[i]:geometry(g) + end + else + -- More clients than the number of columns, let's arrange it! + local offset_x = wa.x + if useless_gap > 0 then + offset_x = offset_x + end + + -- Master client deserves a special treatement + local g = {} + g.width = wa.width - (num_x - 1) * width - num_x * 2*useless_gap - 2 + g.height = wa.height - 2*useless_gap - 2 + g.x = offset_x + useless_gap + global_border + g.y = offset_y + global_border + + cls[#cls]:geometry(g) + + -- Treat the other clients + + -- Compute distribution of clients among columns + local num_y ={} + do + local remaining_clients = #cls-1 + local ncol_min = math.ceil(remaining_clients/(num_x-1)) + if ncol >= ncol_min + then + for i = (num_x-1), 1, -1 do + if (remaining_clients-i+1) < ncol + then + num_y[i] = remaining_clients-i + 1 + else + num_y[i] = ncol + end + remaining_clients = remaining_clients - num_y[i] + end + else + local rem = remaining_clients % (num_x-1) + if rem ==0 + then + for i = 1, num_x-1 do + num_y[i] = ncol_min + end + else + for i = 1, num_x-1 do + num_y[i] = ncol_min - 1 + end + for i = 0, rem-1 do + num_y[num_x-1-i] = num_y[num_x-1-i] + 1 + end + end + end + end + + -- Compute geometry of the other clients + local nclient = #cls-1 -- we start with the 2nd client + g.x = g.x + g.width+useless_gap + 2 + g.width = width + + if useless_gap > 0 then + g.width = g.width + useless_gap - 2 + end + + for i = 1, (num_x-1) do + to_remove = 2 + g.height = math.floor((wa.height - (num_y[i] * useless_gap)) / num_y[i]) + g.y = offset_y + global_border + for j = 0, (num_y[i]-2) do + cls[nclient]:geometry(g) + nclient = nclient - 1 + g.y = g.y + g.height+useless_gap + 2 + to_remove = to_remove + 2 + end + g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove + cls[nclient]:geometry(g) + nclient = nclient - 1 + g.x = g.x+g.width+useless_gap + 2 + end + end +end + +return centerfair diff --git a/awesome/lain/layout/centerwork.lua b/awesome/lain/layout/centerwork.lua new file mode 100644 index 0000000..61f4907 --- /dev/null +++ b/awesome/lain/layout/centerwork.lua @@ -0,0 +1,131 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2010-2012, Peter Hofmann + +--]] + +local awful = require("awful") +local beautiful = require("beautiful") +local tonumber = tonumber +local math = { floor = math.floor } + +local centerwork = +{ + name = "centerwork", + top_left = 0, + top_right = 1, + bottom_left = 2, + bottom_right = 3 +} + +function centerwork.arrange(p) + -- A useless gap (like the dwm patch) can be defined with + -- beautiful.useless_gap_width . + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 + + -- Screen. + local wa = p.workarea + local cls = p.clients + + -- Borders are factored in. + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + + -- Width of main column? + local t = awful.tag.selected(p.screen) + local mwfact = awful.tag.getmwfact(t) + + if #cls > 0 + then + -- Main column, fixed width and height. + local c = cls[#cls] + local g = {} + local mainwid = math.floor(wa.width * mwfact) + local slavewid = wa.width - mainwid + local slaveLwid = math.floor(slavewid / 2) + local slaveRwid = slavewid - slaveLwid + local slaveThei = math.floor(wa.height / 2) + local slaveBhei = wa.height - slaveThei + + g.height = wa.height - 2 * useless_gap + g.width = mainwid + g.x = wa.x + slaveLwid + global_border + g.y = wa.y + useless_gap + global_border + + c:geometry(g) + + -- Auxiliary windows. + if #cls > 1 + then + local at = 0 + for i = (#cls - 1),1,-1 + do + -- It's all fixed. If there are more than 5 clients, + -- those additional clients will float. This is + -- intentional. + if at == 4 + then + break + end + + c = cls[i] + g = {} + + if at == centerwork.top_left + then + -- top left + g.x = wa.x + useless_gap + global_border + g.y = wa.y + useless_gap + global_border + g.width = slaveLwid - 2 * useless_gap + g.height = slaveThei - useless_gap + elseif at == centerwork.top_right + then + -- top right + g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border + g.y = wa.y + useless_gap + global_border + g.width = slaveRwid - 2 * useless_gap + g.height = slaveThei - useless_gap + elseif at == centerwork.bottom_left + then + -- bottom left + g.x = wa.x + useless_gap + global_border + g.y = wa.y + slaveThei + useless_gap + global_border + g.width = slaveLwid - 2 * useless_gap + g.height = slaveBhei - 2 * useless_gap + elseif at == centerwork.bottom_right + then + -- bottom right + g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border + g.y = wa.y + slaveThei + useless_gap + global_border + g.width = slaveRwid - 2 * useless_gap + g.height = slaveBhei - 2 * useless_gap + end + + c:geometry(g) + + at = at + 1 + end + + -- Set remaining clients to floating. + for i = (#cls - 1 - 4),1,-1 + do + c = cls[i] + awful.client.floating.set(c, true) + end + end + end +end + +return centerwork diff --git a/awesome/lain/layout/init.lua b/awesome/lain/layout/init.lua new file mode 100644 index 0000000..d79679a --- /dev/null +++ b/awesome/lain/layout/init.lua @@ -0,0 +1,20 @@ + +--[[ + + Lain + Layouts, widgets and utilities for Awesome WM + + Layouts section + + Licensed under GNU General Public License v2 + * (c) 2013, Luke Bonham + * (c) 2010-2012, Peter Hofmann + +--]] + +local wrequire = require("lain.helpers").wrequire +local setmetatable = setmetatable + +local layout = { _NAME = "lain.layout" } + +return setmetatable(layout, { __index = wrequire }) diff --git a/awesome/lain/layout/termfair.lua b/awesome/lain/layout/termfair.lua new file mode 100644 index 0000000..4e45eec --- /dev/null +++ b/awesome/lain/layout/termfair.lua @@ -0,0 +1,138 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2010-2012, Peter Hofmann + +--]] + +local tag = require("awful.tag") +local beautiful = require("beautiful") +local math = { ceil = math.ceil, + floor = math.floor, + max = math.max } +local tonumber = tonumber + +local termfair = { name = "termfair" } + +function termfair.arrange(p) + -- Layout with fixed number of vertical columns (read from nmaster). + -- New windows align from left to right. When a row is full, a now + -- one above it is created. Like this: + + -- (1) (2) (3) + -- +---+---+---+ +---+---+---+ +---+---+---+ + -- | | | | | | | | | | | | + -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | -> + -- | | | | | | | | | | | | + -- +---+---+---+ +---+---+---+ +---+---+---+ + + -- (4) (5) (6) + -- +---+---+---+ +---+---+---+ +---+---+---+ + -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 | + -- +---+---+---+ -> +---+---+---+ -> +---+---+---+ + -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 | + -- +---+---+---+ +---+---+---+ +---+---+---+ + + -- A useless gap (like the dwm patch) can be defined with + -- beautiful.useless_gap_width. + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 + + -- Screen. + local wa = p.workarea + local cls = p.clients + + -- Borders are factored in. + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + + -- How many vertical columns? + local t = tag.selected(p.screen) + local num_x = termfair.nmaster or tag.getnmaster(t) + + -- Do at least "desired_y" rows. + local desired_y = termfair.ncol or tag.getncol(t) + + if #cls > 0 + then + local num_y = math.max(math.ceil(#cls / num_x), desired_y) + local cur_num_x = num_x + local at_x = 0 + local at_y = 0 + local remaining_clients = #cls + local width = math.floor(wa.width / num_x) + local height = math.floor(wa.height / num_y) + + -- We start the first row. Left-align by limiting the number of + -- available slots. + if remaining_clients < num_x + then + cur_num_x = remaining_clients + end + + -- Iterate in reversed order. + for i = #cls,1,-1 + do + -- Get x and y position. + local c = cls[i] + local this_x = cur_num_x - at_x - 1 + local this_y = num_y - at_y - 1 + + -- Calc geometry. + local g = {} + if this_x == (num_x - 1) + then + g.width = wa.width - (num_x - 1) * width - useless_gap + else + g.width = width - useless_gap + end + if this_y == (num_y - 1) + then + g.height = wa.height - (num_y - 1) * height - useless_gap + else + g.height = height - useless_gap + end + + g.x = wa.x + this_x * width + global_border + g.y = wa.y + this_y * height + global_border + + if useless_gap > 0 + then + -- All clients tile evenly. + g.x = g.x + (useless_gap / 2) + g.y = g.y + (useless_gap / 2) + + end + c:geometry(g) + remaining_clients = remaining_clients - 1 + + -- Next grid position. + at_x = at_x + 1 + if at_x == num_x + then + -- Row full, create a new one above it. + at_x = 0 + at_y = at_y + 1 + + -- We start a new row. Left-align. + if remaining_clients < num_x + then + cur_num_x = remaining_clients + end + end + end + end +end + +return termfair diff --git a/awesome/lain/layout/uselessfair.lua b/awesome/lain/layout/uselessfair.lua new file mode 100644 index 0000000..e1284e0 --- /dev/null +++ b/awesome/lain/layout/uselessfair.lua @@ -0,0 +1,108 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile, worron + * (c) 2013, Luke Bonham + * (c) 2012, Josh Komoroske + * (c) 2010-2012, Peter Hofmann + +--]] + +local beautiful = require("beautiful") +local ipairs = ipairs +local math = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max } +local tonumber = tonumber + +local uselessfair = {} + +-- Transformation functions +local function swap(geometry) + return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width } +end + +-- Client geometry correction depending on useless gap and window border +local function size_correction(c, geometry, useless_gap) + geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1) + geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1) + geometry.x = geometry.x + useless_gap / 2 + geometry.y = geometry.y + useless_gap / 2 +end + +-- Main tiling function +local function fair(p, orientation) + + -- Theme vars + local useless_gap = beautiful.useless_gap_width or 0 + local global_border = beautiful.global_border_width or 0 + + -- Aliases + local wa = p.workarea + local cls = p.clients + + -- Nothing to tile here + if #cls == 0 then return end + + -- Workarea size correction depending on useless gap and global border + wa.height = wa.height - 2 * global_border - useless_gap + wa.width = wa.width - 2 * global_border - useless_gap + wa.x = wa.x + useless_gap / 2 + global_border + wa.y = wa.y + useless_gap / 2 + global_border + + -- Geometry calculation + local row, col = 0, 0 + + local rows = math.ceil(math.sqrt(#cls)) + local cols = math.ceil(#cls / rows) + + for i, c in ipairs(cls) do + local g = {} + + -- find tile orientation for current client and swap geometry if need + local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2) + local area = need_swap and swap(wa) or wa + + -- calculate geometry + if #cls < (cols * rows) and row == cols - 1 then + g.width = area.width / (rows - ((cols * rows) - #cls)) + else + g.width = area.width / rows + end + + g.height = area.height / cols + g.x = area.x + col * g.width + g.y = area.y + row * g.height + + -- turn back to real if geometry was swapped + if need_swap then g = swap(g) end + + -- window size correction depending on useless gap and window border + size_correction(c, g, useless_gap) + + -- set geometry + c:geometry(g) + + -- update tile grid coordinates + col = i % rows + row = math.floor(i / rows) + end +end + +-- Layout constructor +local function construct_layout(name, direction) + return { + name = name, + -- @p screen The screen number to tile + arrange = function(p) return fair(p, direction) end + } +end + +-- Build layouts with different tile direction +uselessfair.vertical = construct_layout("uselessfair", "south") +uselessfair.horizontal = construct_layout("uselessfairh", "east") + +-- Module aliase +uselessfair.arrange = uselessfair.vertical.arrange +uselessfair.name = uselessfair.vertical.name + +return uselessfair diff --git a/awesome/lain/layout/uselessfairnogap.lua b/awesome/lain/layout/uselessfairnogap.lua new file mode 100644 index 0000000..6599a89 --- /dev/null +++ b/awesome/lain/layout/uselessfairnogap.lua @@ -0,0 +1,108 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile, worron + * (c) 2013, Luke Bonham + * (c) 2012, Josh Komoroske + * (c) 2010-2012, Peter Hofmann + +--]] + +local beautiful = require("beautiful") +local ipairs = ipairs +local math = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max } +local tonumber = tonumber + +local uselessfair = {} + +-- Transformation functions +local function swap(geometry) + return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width } +end + +-- Client geometry correction depending on useless gap and window border +local function size_correction(c, geometry, useless_gap) + geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1) + geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1) + geometry.x = geometry.x + useless_gap / 2 + geometry.y = geometry.y + useless_gap / 2 +end + +-- Main tiling function +local function fair(p, orientation) + + -- Theme vars + local useless_gap = 0 + local global_border = 1 + + -- Aliases + local wa = p.workarea + local cls = p.clients + + -- Nothing to tile here + if #cls == 0 then return end + + -- Workarea size correction depending on useless gap and global border + wa.height = wa.height - 2 * global_border - useless_gap + wa.width = wa.width - 2 * global_border - useless_gap + wa.x = wa.x + useless_gap / 2 + global_border + wa.y = wa.y + useless_gap / 2 + global_border + + -- Geometry calculation + local row, col = 0, 0 + + local rows = math.ceil(math.sqrt(#cls)) + local cols = math.ceil(#cls / rows) + + for i, c in ipairs(cls) do + local g = {} + + -- find tile orientation for current client and swap geometry if need + local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2) + local area = need_swap and swap(wa) or wa + + -- calculate geometry + if #cls < (cols * rows) and row == cols - 1 then + g.width = area.width / (rows - ((cols * rows) - #cls)) + else + g.width = area.width / rows + end + + g.height = area.height / cols + g.x = area.x + col * g.width + g.y = area.y + row * g.height + + -- turn back to real if geometry was swapped + if need_swap then g = swap(g) end + + -- window size correction depending on useless gap and window border + size_correction(c, g, useless_gap) + + -- set geometry + c:geometry(g) + + -- update tile grid coordinates + col = i % rows + row = math.floor(i / rows) + end +end + +-- Layout constructor +local function construct_layout(name, direction) + return { + name = name, + -- @p screen The screen number to tile + arrange = function(p) return fair(p, direction) end + } +end + +-- Build layouts with different tile direction +uselessfair.vertical = construct_layout("uselessfair", "south") +uselessfair.horizontal = construct_layout("uselessfairh", "east") + +-- Module aliase +uselessfair.arrange = uselessfair.vertical.arrange +uselessfair.name = uselessfair.vertical.name + +return uselessfair diff --git a/awesome/lain/layout/uselesspiral.lua b/awesome/lain/layout/uselesspiral.lua new file mode 100644 index 0000000..c388961 --- /dev/null +++ b/awesome/lain/layout/uselesspiral.lua @@ -0,0 +1,123 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile + * (c) 2013, Luke Bonham + * (c) 2009, Uli Schlachter + * (c) 2008, Julien Danjolu + +--]] + +local beautiful = require("beautiful") +local ipairs = ipairs +local tonumber = tonumber +local math = require("math") + +local uselesspiral = {} + +local function spiral(p, spiral) + -- A useless gap (like the dwm patch) can be defined with + -- beautiful.useless_gap_width. + local useless_gap = tonumber(beautiful.useless_gap_width) or 0 + if useless_gap < 0 then useless_gap = 0 end + + -- A global border can be defined with + -- beautiful.global_border_width + local global_border = tonumber(beautiful.global_border_width) or 0 + if global_border < 0 then global_border = 0 end + + -- Themes border width requires an offset + local bw = tonumber(beautiful.border_width) or 0 + + -- get our orientation right + local wa = p.workarea + local cls = p.clients + local n = #cls -- number of windows total; k = which window number + + wa.height = wa.height - ((global_border * 2) + (bw * 2)) + wa.width = wa.width - ((global_border * 2) + (bw * 2)) + + local static_wa = wa + + for k, c in ipairs(cls) do + if k < n then + if k % 2 == 0 then + wa.height = (wa.height / 2) + else + wa.width = (wa.width / 2) + end + end + + if k % 4 == 0 and spiral then + wa.x = wa.x - wa.width + elseif k % 2 == 0 or + (k % 4 == 3 and k < n and spiral) then + wa.x = wa.x + wa.width + end + + if k % 4 == 1 and k ~= 1 and spiral then + wa.y = wa.y - wa.height + elseif k % 2 == 1 and k ~= 1 or + (k % 4 == 0 and k < n and spiral) then + wa.y = wa.y + wa.height + end + + local wa2 = {} + wa2.x = wa.x + (useless_gap / 2) + global_border + wa2.y = wa.y + (useless_gap / 2) + global_border + wa2.height = wa.height - (useless_gap / 2) + wa2.width = wa.width - (useless_gap / 2) + + -- Useless gap. + if useless_gap > 0 + then + -- Top and left clients are shrinked by two steps and + -- get moved away from the border. Other clients just + -- get shrinked in one direction. + + top = false + left = false + + if wa2.y == static_wa.y then + top = true + end + + if wa2.x == static_wa.x then + left = true + end + + if top then + wa2.height = wa2.height - useless_gap + wa2.y = wa2.y - (useless_gap / 2) + else + wa2.height = wa2.height - (useless_gap / 2) + end + + if left then + wa2.width = wa2.width - useless_gap + wa2.x = wa2.x - (useless_gap / 2) + else + wa2.width = wa2.width - (useless_gap / 2) + end + end + -- End of useless gap. + + c:geometry(wa2) + end +end + +--- Dwindle layout +uselesspiral.dwindle = {} +uselesspiral.dwindle.name = "uselessdwindle" +function uselesspiral.dwindle.arrange(p) + return spiral(p, false) +end + +--- Spiral layout +uselesspiral.name = "uselesspiral" +function uselesspiral.arrange(p) + return spiral(p, true) +end + +return uselesspiral diff --git a/awesome/lain/layout/uselesstile.lua b/awesome/lain/layout/uselesstile.lua new file mode 100644 index 0000000..e48c85d --- /dev/null +++ b/awesome/lain/layout/uselesstile.lua @@ -0,0 +1,226 @@ + +--[[ + + Licensed under GNU General Public License v2 + * (c) 2014, projektile, worron + * (c) 2013, Luke Bonham + * (c) 2009, Donald Ephraim Curtis + * (c) 2008, Julien Danjolu + +--]] + +local tag = require("awful.tag") +local beautiful = require("beautiful") +local ipairs = ipairs +local math = { floor = math.floor, + ceil = math.ceil, + max = math.max, + min = math.min } +local tonumber = tonumber + +local uselesstile = {} + +-- Transformation functions +local function flip(canvas, geometry) + return { + -- vertical only + x = 2 * canvas.x + canvas.width - geometry.x - geometry.width, + y = geometry.y, + width = geometry.width, + height = geometry.height + } +end + +local function swap(geometry) + return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width } +end + +-- Find geometry for secondary windows column +local function cut_column(wa, n, index) + local width = wa.width / n + local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height } + + return area +end + +-- Find geometry for certain window in column +local function cut_row(wa, factor, index, used) + local height = wa.height * factor.window[index] / factor.total + local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height } + + return area +end + +-- Client geometry correction depending on useless gap and window border +local function size_correction(c, geometry, useless_gap) + geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1) + geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1) + geometry.x = geometry.x + useless_gap / 2 + geometry.y = geometry.y + useless_gap / 2 +end + +-- Check size factor for group of clients and calculate total +local function calc_factor(n, winfactors) + local factor = { window = winfactors, total = 0, min = 1 } + + for i = 1, n do + if not factor.window[i] then + factor.window[i] = factor.min + else + factor.min = math.min(factor.window[i], factor.min) + if factor.window[i] < 0.05 then factor.window[i] = 0.05 end + end + factor.total = factor.total + factor.window[i] + end + + return factor +end + +-- Tile group of clients in given area +-- @canvas need for proper transformation only +-- @winfactors table with clients size factors +local function tile_column(canvas, area, list, useless_gap, transformation, winfactors) + local used = 0 + local factor = calc_factor(#list, winfactors) + + for i, c in ipairs(list) do + local g = cut_row(area, factor, i, used) + used = used + g.height + + -- swap workarea dimensions + if transformation.flip then g = flip(canvas, g) end + if transformation.swap then g = swap(g) end + + -- useless gap and border correction + size_correction(c, g, useless_gap) + + c:geometry(g) + end +end + +--Main tile function +local function tile(p, orientation) + + -- Theme vars + local useless_gap = beautiful.useless_gap_width or 0 + local global_border = beautiful.global_border_width or 0 + + -- Aliases + local wa = p.workarea + local cls = p.clients + local t = tag.selected(p.screen) + + -- Nothing to tile here + if #cls == 0 then return end + + -- Get tag prop + local nmaster = math.min(tag.getnmaster(t), #cls) + local mwfact = tag.getmwfact(t) + + if nmaster == 0 then + mwfact = 0 + elseif nmaster == #cls then + mwfact = 1 + end + + -- clients size factor + local data = tag.getdata(t).windowfact + + if not data then + data = {} + tag.getdata(t).windowfact = data + end + + -- Workarea size correction depending on useless gap and global border + wa.height = wa.height - 2 * global_border - useless_gap + wa.width = wa.width - 2 * global_border - useless_gap + wa.x = wa.x + useless_gap / 2 + global_border + wa.y = wa.y + useless_gap / 2 + global_border + + -- Find which transformation we need for given orientation + local transformation = { + swap = orientation == 'top' or orientation == 'bottom', + flip = orientation == 'left' or orientation == 'top' + } + + -- Swap workarea dimensions if orientation vertical + if transformation.swap then wa = swap(wa) end + + -- Split master and other windows + local cls_master, cls_other = {}, {} + + for i, c in ipairs(cls) do + if i <= nmaster then + table.insert(cls_master, c) + else + table.insert(cls_other, c) + end + end + + -- Tile master windows + local master_area = { + x = wa.x, + y = wa.y, + width = nmaster > 0 and wa.width * mwfact or 0, + height = wa.height + } + + if not data[0] then data[0] = {} end + tile_column(wa, master_area, cls_master, useless_gap, transformation, data[0]) + + -- Tile other windows + local other_area = { + x = wa.x + master_area.width, + y = wa.y, + width = wa.width - master_area.width, + height = wa.height + } + + -- get column number for other windows + local ncol = math.min(tag.getncol(t), #cls_other) + + if ncol == 0 then ncol = 1 end + + -- split other windows to column groups + local last_small_column = ncol - #cls_other % ncol + local rows_min = math.floor(#cls_other / ncol) + + local client_index = 1 + for i = 1, ncol do + local position = transformation.flip and ncol - i + 1 or i + local rows = i <= last_small_column and rows_min or rows_min + 1 + local column = {} + + for j = 1, rows do + table.insert(column, cls_other[client_index]) + client_index = client_index + 1 + end + + -- and tile + local column_area = cut_column(other_area, ncol, position) + + if not data[i] then data[i] = {} end + tile_column(wa, column_area, column, useless_gap, transformation, data[i]) + end +end + +-- Layout constructor +local function construct_layout(name, orientation) + return { + name = name, + -- @p screen number to tile + arrange = function(p) return tile(p, orientation) end + } +end + +-- Build layouts with different tile direction +uselesstile.right = construct_layout("uselesstile", "right") +uselesstile.left = construct_layout("uselesstileleft", "left") +uselesstile.bottom = construct_layout("uselesstilebottom", "bottom") +uselesstile.top = construct_layout("uselesstiletop", "top") + +-- Module aliase +uselesstile.arrange = uselesstile.right.arrange +uselesstile.name = uselesstile.right.name + +return uselesstile |