| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | refactor(animations): animations are now object oriented | Giuseppe Gadola | 2023-02-10 | |
| | | | | | | | Animations are refactored to be Object Oriented, so it is possible to have multiple pets independent from one anohter. An Animations instance is now an attribute of the Pet class. | |||
| * | refactor: going with OOP approach | Giuseppe Gadola | 2023-02-10 | |
| | | | | | | - creating a pet metatable/class - storing all the pets in a table with 'pet' objects | |||
| * | refactor: removed fps option | Giuseppe Gadola | 2023-02-10 | |
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| * | feat: one pet walks | Giuseppe Gadola | 2023-02-10 | |
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| * | feat: toggle/multiple instances | Giuseppe Gadola | 2023-02-10 | |
| | | | | | Ability to spawn multiple popups simultanuosly and close them. | |||
| * | chore: first commit | Giuseppe Gadola | 2023-02-10 | |