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🐕 A neovim plugin to add pets to you favorite text editor
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lua
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pets
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pet.lua
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Age
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feat(popup): popup options / hopefully fix black square
Giuseppe Gadola
2023-02-16
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refactor(animation): refactored popup bufnr and lines tweaks
Giuseppe Gadola
2023-02-15
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chore: validate row option
Giuseppe Gadola
2023-02-15
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feat(commands): added hide and pause commands
Giuseppe Gadola
2023-02-15
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feat(options): option to not show death animation
Giuseppe Gadola
2023-02-15
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feat(pets): pets now play a death animation when killed
Giuseppe Gadola
2023-02-14
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refactor(popup): the popup is now passed as a whole to the animation
Giuseppe Gadola
2023-02-14
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docs: added some function explanations and comments
Giuseppe Gadola
2023-02-11
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refactor(options): options are passed directly as a table
Giuseppe Gadola
2023-02-11
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feat(animations): set next position based on current action
Giuseppe Gadola
2023-02-11
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feat(animations): use row and col options
Giuseppe Gadola
2023-02-10
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refactor(popup): create popup directly inside the Pet class
Giuseppe Gadola
2023-02-10
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refactor(popups): popups are now an attribute of the pet class
Giuseppe Gadola
2023-02-10
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feat(pets): ability to remove pets
Giuseppe Gadola
2023-02-10
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docs: added some basic comments to explain functions
Giuseppe Gadola
2023-02-10
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refactor(animations): animations are now object oriented
Giuseppe Gadola
2023-02-10
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Animations are refactored to be Object Oriented, so it is possible to have multiple pets independent from one anohter. An Animations instance is now an attribute of the Pet class.
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refactor: going with OOP approach
Giuseppe Gadola
2023-02-10
- creating a pet metatable/class - storing all the pets in a table with 'pet' objects