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path: root/lua/pets/pet.lua
Commit message (Collapse)AuthorAge
* feat(popup): popup options / hopefully fix black squareGiuseppe Gadola2023-02-16
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* refactor(animation): refactored popup bufnr and lines tweaksGiuseppe Gadola2023-02-15
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* chore: validate row optionGiuseppe Gadola2023-02-15
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* feat(commands): added hide and pause commandsGiuseppe Gadola2023-02-15
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* feat(options): option to not show death animationGiuseppe Gadola2023-02-15
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* feat(pets): pets now play a death animation when killedGiuseppe Gadola2023-02-14
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* refactor(popup): the popup is now passed as a whole to the animationGiuseppe Gadola2023-02-14
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* docs: added some function explanations and commentsGiuseppe Gadola2023-02-11
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* refactor(options): options are passed directly as a tableGiuseppe Gadola2023-02-11
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* feat(animations): set next position based on current actionGiuseppe Gadola2023-02-11
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* feat(animations): use row and col optionsGiuseppe Gadola2023-02-10
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* refactor(popup): create popup directly inside the Pet classGiuseppe Gadola2023-02-10
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* refactor(popups): popups are now an attribute of the pet classGiuseppe Gadola2023-02-10
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* feat(pets): ability to remove petsGiuseppe Gadola2023-02-10
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* docs: added some basic comments to explain functionsGiuseppe Gadola2023-02-10
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* refactor(animations): animations are now object orientedGiuseppe Gadola2023-02-10
| | | | | | Animations are refactored to be Object Oriented, so it is possible to have multiple pets independent from one anohter. An Animations instance is now an attribute of the Pet class.
* refactor: going with OOP approachGiuseppe Gadola2023-02-10
- creating a pet metatable/class - storing all the pets in a table with 'pet' objects