| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | feat: handle window resizes | giuseppegadola | 2023-05-24 |
| | | | | | | | Resize the popup when the window is resized. Related: #32 #11 Fixes #24 | ||
| * | feat(commands): added `PetsRemove` and `PetsRemoveAll` | Giuseppe Gadola | 2023-03-14 |
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| * | refactor: PetsSleepToggle to PetsIdleToggle | Giuseppe Gadola | 2023-03-04 |
| | | | | | The word "sleep" is changed to "idle" in the whole project for readability. | ||
| * | feat(pets): added dog | Giuseppe Gadola | 2023-03-01 |
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| * | fix: fixed pets not disappearing when killed while paused | Giuseppe Gadola | 2023-02-17 |
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| * | fix: merge pull request #10 from Kyle-Mendes/statefulness | Giuseppe Gadola | 2023-02-17 |
| |\ | | | | | | | Adding statefulness when toggling settings | ||
| | * | Adding statefulness when toggling settings | Kyle Mendes | 2023-02-16 |
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| * | Adding the ability to sleep pets, stopping their movement | Kyle Mendes | 2023-02-16 |
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| * | feat(popup): popup options / hopefully fix black square | Giuseppe Gadola | 2023-02-16 |
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| * | refactor(animation): refactored popup bufnr and lines tweaks | Giuseppe Gadola | 2023-02-15 |
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| * | chore: validate row option | Giuseppe Gadola | 2023-02-15 |
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| * | feat(commands): added hide and pause commands | Giuseppe Gadola | 2023-02-15 |
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| * | feat(options): option to not show death animation | Giuseppe Gadola | 2023-02-15 |
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| * | feat(pets): pets now play a death animation when killed | Giuseppe Gadola | 2023-02-14 |
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| * | refactor(popup): the popup is now passed as a whole to the animation | Giuseppe Gadola | 2023-02-14 |
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| * | docs: added some function explanations and comments | Giuseppe Gadola | 2023-02-11 |
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| * | refactor(options): options are passed directly as a table | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): set next position based on current action | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): use row and col options | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(popup): create popup directly inside the Pet class | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(popups): popups are now an attribute of the pet class | Giuseppe Gadola | 2023-02-10 |
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| * | feat(pets): ability to remove pets | Giuseppe Gadola | 2023-02-10 |
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| * | docs: added some basic comments to explain functions | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(animations): animations are now object oriented | Giuseppe Gadola | 2023-02-10 |
| | | | | | | | Animations are refactored to be Object Oriented, so it is possible to have multiple pets independent from one anohter. An Animations instance is now an attribute of the Pet class. | ||
| * | refactor: going with OOP approach | Giuseppe Gadola | 2023-02-10 |
| - creating a pet metatable/class - storing all the pets in a table with 'pet' objects | |||