| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | docs: added some function explanations and comments | Giuseppe Gadola | 2023-02-11 |
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| * | refactor(options): options are passed directly as a table | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): set next position based on current action | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): use row and col options | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(popup): create popup directly inside the Pet class | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(popups): popups are now an attribute of the pet class | Giuseppe Gadola | 2023-02-10 |
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| * | feat(pets): ability to remove pets | Giuseppe Gadola | 2023-02-10 |
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| * | docs: added some basic comments to explain functions | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(animations): animations are now object oriented | Giuseppe Gadola | 2023-02-10 |
| | | | | | | | Animations are refactored to be Object Oriented, so it is possible to have multiple pets independent from one anohter. An Animations instance is now an attribute of the Pet class. | ||
| * | refactor: going with OOP approach | Giuseppe Gadola | 2023-02-10 |
| - creating a pet metatable/class - storing all the pets in a table with 'pet' objects | |||