| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | docs: added some function explanations and comments | Giuseppe Gadola | 2023-02-11 |
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| * | refactor(options): options are passed directly as a table | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): set next action dinamically | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): set next position based on current action | Giuseppe Gadola | 2023-02-11 |
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| * | feat(animations): use row and col options | Giuseppe Gadola | 2023-02-10 |
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| * | fix(animations): fixed invalid buffer id | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(animations): frames are now image objects | Giuseppe Gadola | 2023-02-10 |
| | | | | | | | The frames table is contains a table for every action the pet can perform, the action table contains all the image objects for the specified action. | ||
| * | feat(pets): ability to remove pets | Giuseppe Gadola | 2023-02-10 |
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| * | docs: added some basic comments to explain functions | Giuseppe Gadola | 2023-02-10 |
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| * | refactor(animations): animations are now object oriented | Giuseppe Gadola | 2023-02-10 |
| | | | | | | | Animations are refactored to be Object Oriented, so it is possible to have multiple pets independent from one anohter. An Animations instance is now an attribute of the Pet class. | ||
| * | refactor: removed fps option | Giuseppe Gadola | 2023-02-10 |
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| * | feat: one pet walks | Giuseppe Gadola | 2023-02-10 |