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Diffstat (limited to 'lain/layout/uselesstile.lua')
-rw-r--r-- | lain/layout/uselesstile.lua | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/lain/layout/uselesstile.lua b/lain/layout/uselesstile.lua deleted file mode 100644 index e48c85d..0000000 --- a/lain/layout/uselesstile.lua +++ /dev/null @@ -1,226 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2014, projektile, worron - * (c) 2013, Luke Bonham - * (c) 2009, Donald Ephraim Curtis - * (c) 2008, Julien Danjolu - ---]] - -local tag = require("awful.tag") -local beautiful = require("beautiful") -local ipairs = ipairs -local math = { floor = math.floor, - ceil = math.ceil, - max = math.max, - min = math.min } -local tonumber = tonumber - -local uselesstile = {} - --- Transformation functions -local function flip(canvas, geometry) - return { - -- vertical only - x = 2 * canvas.x + canvas.width - geometry.x - geometry.width, - y = geometry.y, - width = geometry.width, - height = geometry.height - } -end - -local function swap(geometry) - return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width } -end - --- Find geometry for secondary windows column -local function cut_column(wa, n, index) - local width = wa.width / n - local area = { x = wa.x + (index - 1) * width, y = wa.y, width = width, height = wa.height } - - return area -end - --- Find geometry for certain window in column -local function cut_row(wa, factor, index, used) - local height = wa.height * factor.window[index] / factor.total - local area = { x = wa.x, y = wa.y + used, width = wa.width, height = height } - - return area -end - --- Client geometry correction depending on useless gap and window border -local function size_correction(c, geometry, useless_gap) - geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1) - geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1) - geometry.x = geometry.x + useless_gap / 2 - geometry.y = geometry.y + useless_gap / 2 -end - --- Check size factor for group of clients and calculate total -local function calc_factor(n, winfactors) - local factor = { window = winfactors, total = 0, min = 1 } - - for i = 1, n do - if not factor.window[i] then - factor.window[i] = factor.min - else - factor.min = math.min(factor.window[i], factor.min) - if factor.window[i] < 0.05 then factor.window[i] = 0.05 end - end - factor.total = factor.total + factor.window[i] - end - - return factor -end - --- Tile group of clients in given area --- @canvas need for proper transformation only --- @winfactors table with clients size factors -local function tile_column(canvas, area, list, useless_gap, transformation, winfactors) - local used = 0 - local factor = calc_factor(#list, winfactors) - - for i, c in ipairs(list) do - local g = cut_row(area, factor, i, used) - used = used + g.height - - -- swap workarea dimensions - if transformation.flip then g = flip(canvas, g) end - if transformation.swap then g = swap(g) end - - -- useless gap and border correction - size_correction(c, g, useless_gap) - - c:geometry(g) - end -end - ---Main tile function -local function tile(p, orientation) - - -- Theme vars - local useless_gap = beautiful.useless_gap_width or 0 - local global_border = beautiful.global_border_width or 0 - - -- Aliases - local wa = p.workarea - local cls = p.clients - local t = tag.selected(p.screen) - - -- Nothing to tile here - if #cls == 0 then return end - - -- Get tag prop - local nmaster = math.min(tag.getnmaster(t), #cls) - local mwfact = tag.getmwfact(t) - - if nmaster == 0 then - mwfact = 0 - elseif nmaster == #cls then - mwfact = 1 - end - - -- clients size factor - local data = tag.getdata(t).windowfact - - if not data then - data = {} - tag.getdata(t).windowfact = data - end - - -- Workarea size correction depending on useless gap and global border - wa.height = wa.height - 2 * global_border - useless_gap - wa.width = wa.width - 2 * global_border - useless_gap - wa.x = wa.x + useless_gap / 2 + global_border - wa.y = wa.y + useless_gap / 2 + global_border - - -- Find which transformation we need for given orientation - local transformation = { - swap = orientation == 'top' or orientation == 'bottom', - flip = orientation == 'left' or orientation == 'top' - } - - -- Swap workarea dimensions if orientation vertical - if transformation.swap then wa = swap(wa) end - - -- Split master and other windows - local cls_master, cls_other = {}, {} - - for i, c in ipairs(cls) do - if i <= nmaster then - table.insert(cls_master, c) - else - table.insert(cls_other, c) - end - end - - -- Tile master windows - local master_area = { - x = wa.x, - y = wa.y, - width = nmaster > 0 and wa.width * mwfact or 0, - height = wa.height - } - - if not data[0] then data[0] = {} end - tile_column(wa, master_area, cls_master, useless_gap, transformation, data[0]) - - -- Tile other windows - local other_area = { - x = wa.x + master_area.width, - y = wa.y, - width = wa.width - master_area.width, - height = wa.height - } - - -- get column number for other windows - local ncol = math.min(tag.getncol(t), #cls_other) - - if ncol == 0 then ncol = 1 end - - -- split other windows to column groups - local last_small_column = ncol - #cls_other % ncol - local rows_min = math.floor(#cls_other / ncol) - - local client_index = 1 - for i = 1, ncol do - local position = transformation.flip and ncol - i + 1 or i - local rows = i <= last_small_column and rows_min or rows_min + 1 - local column = {} - - for j = 1, rows do - table.insert(column, cls_other[client_index]) - client_index = client_index + 1 - end - - -- and tile - local column_area = cut_column(other_area, ncol, position) - - if not data[i] then data[i] = {} end - tile_column(wa, column_area, column, useless_gap, transformation, data[i]) - end -end - --- Layout constructor -local function construct_layout(name, orientation) - return { - name = name, - -- @p screen number to tile - arrange = function(p) return tile(p, orientation) end - } -end - --- Build layouts with different tile direction -uselesstile.right = construct_layout("uselesstile", "right") -uselesstile.left = construct_layout("uselesstileleft", "left") -uselesstile.bottom = construct_layout("uselesstilebottom", "bottom") -uselesstile.top = construct_layout("uselesstiletop", "top") - --- Module aliase -uselesstile.arrange = uselesstile.right.arrange -uselesstile.name = uselesstile.right.name - -return uselesstile |