--------------------------------------------------------------------------- --- Apply rules to clients at startup. -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2009 Julien Danjou -- @module awful.rules --------------------------------------------------------------------------- -- Grab environment we need local client = client local awesome = awesome local screen = screen local table = table local type = type local ipairs = ipairs local pairs = pairs local atag = require("awful.tag") local util = require("awful.util") local a_place = require("awful.placement") local protected_call = require("gears.protected_call") local rules = {} --[[-- This is the global rules table. You should fill this table with your rule and properties to apply. For example, if you want to set xterm maximized at startup, you can add: { rule = { class = "xterm" }, properties = { maximized_vertical = true, maximized_horizontal = true } } If you want to set mplayer floating at startup, you can add: { rule = { name = "MPlayer" }, properties = { floating = true } } If you want to put Firefox on a specific tag at startup, you can add: { rule = { instance = "firefox" }, properties = { tag = mytagobject } } Alternatively, you can specify the tag by name: { rule = { instance = "firefox" }, properties = { tag = "3" } } If you want to put Thunderbird on a specific screen at startup, use: { rule = { instance = "Thunderbird" }, properties = { screen = 1 } } Assuming that your X11 server supports the RandR extension, you can also specify the screen by name: { rule = { instance = "Thunderbird" }, properties = { screen = "VGA1" } } If you want to put Emacs on a specific tag at startup, and immediately switch to that tag you can add: { rule = { class = "Emacs" }, properties = { tag = mytagobject, switchtotag = true } } If you want to apply a custom callback to execute when a rule matched, for example to pause playing music from mpd when you start dosbox, you can add: { rule = { class = "dosbox" }, callback = function(c) awful.spawn('mpc pause') end } Note that all "rule" entries need to match. If any of the entry does not match, the rule won't be applied. If a client matches multiple rules, they are applied in the order they are put in this global rules table. If the value of a rule is a string, then the match function is used to determine if the client matches the rule. If the value of a property is a function, that function gets called and function's return value is used for the property. To match multiple clients to a rule one need to use slightly different syntax: { rule_any = { class = { "MPlayer", "Nitrogen" }, instance = { "xterm" } }, properties = { floating = true } } To match multiple clients with an exception one can couple `rules.except` or `rules.except_any` with the rules: { rule = { class = "Firefox" }, except = { instance = "Navigator" }, properties = {floating = true}, }, { rule_any = { class = { "Pidgin", "Xchat" } }, except_any = { role = { "conversation" } }, properties = { tag = "1" } } { rule = {}, except_any = { class = { "Firefox", "Vim" } }, properties = { floating = true } } ]]-- rules.rules = {} --- Check if a client matches a rule. -- @client c The client. -- @tab rule The rule to check. -- @treturn bool True if it matches, false otherwise. function rules.match(c, rule) if not rule then return false end for field, value in pairs(rule) do if c[field] then if type(c[field]) == "string" then if not c[field]:match(value) and c[field] ~= value then return false end elseif c[field] ~= value then return false end else return false end end return true end --- Check if a client matches any part of a rule. -- @client c The client. -- @tab rule The rule to check. -- @treturn bool True if at least one rule is matched, false otherwise. function rules.match_any(c, rule) if not rule then return false end for field, values in pairs(rule) do if c[field] then for _, value in ipairs(values) do if c[field] == value then return true elseif type(c[field]) == "string" and c[field]:match(value) then return true end end end end return false end --- Does a given rule entry match a client? -- @client c The client. -- @tab entry Rule entry (with keys `rule`, `rule_any`, `except` and/or -- `except_any`). -- @treturn bool function rules.matches(c, entry) return (rules.match(c, entry.rule) or rules.match_any(c, entry.rule_any)) and (not rules.match(c, entry.except) and not rules.match_any(c, entry.except_any)) end --- Get list of matching rules for a client. -- @client c The client. -- @tab _rules The rules to check. List with "rule", "rule_any", "except" and -- "except_any" keys. -- @treturn table The list of matched rules. function rules.matching_rules(c, _rules) local result = {} for _, entry in ipairs(_rules) do if (rules.matches(c, entry)) then table.insert(result, entry) end end return result end --- Check if a client matches a given set of rules. -- @client c The client. -- @tab _rules The rules to check. List of tables with `rule`, `rule_any`, -- `except` and `except_any` keys. -- @treturn bool True if at least one rule is matched, false otherwise. function rules.matches_list(c, _rules) for _, entry in ipairs(_rules) do if (rules.matches(c, entry)) then return true end end return false end --- Apply awful.rules.rules to a client. -- @client c The client. function rules.apply(c) local props = {} local callbacks = {} for _, entry in ipairs(rules.matching_rules(c, rules.rules)) do if entry.properties then for property, value in pairs(entry.properties) do props[property] = value end end if entry.callback then table.insert(callbacks, entry.callback) end end rules.execute(c, props, callbacks) end local function add_to_tag(c, t) if not t then return end local tags = c:tags() table.insert(tags, t) c:tags(tags) end --- Extra rules properties. -- -- These properties are used in the rules only and are not sent to the client -- afterward. -- -- To add a new properties, just do: -- -- function awful.rules.extra_properties.my_new_property(c, value, props) -- -- do something -- end -- -- By default, the table has the following functions: -- -- * geometry -- * switchtotag -- -- @tfield table awful.rules.extra_properties rules.extra_properties = {} --- Extra high priority properties. -- -- Some properties, such as anything related to tags, geometry or focus, will -- cause a race condition if set in the main property section. This is why -- they have a section for them. -- -- To add a new properties, just do: -- -- function awful.rules.high_priority_properties.my_new_property(c, value, props) -- -- do something -- end -- -- By default, the table has the following functions: -- -- * tag -- * new_tag -- -- @tfield table awful.rules.high_priority_properties rules.high_priority_properties = {} --- Delayed properties. -- Properties applied after all other categories. -- @tfield table awful.rules.delayed_properties rules.delayed_properties = {} local force_ignore = { titlebars_enabled=true, focus=true, screen=true, x=true, y=true, width=true, height=true, geometry=true,placement=true, border_width=true,floating=true,size_hints_honor=true } function rules.high_priority_properties.tag(c, value, props) if value then if type(value) == "string" then value = atag.find_by_name(c.screen, value) end -- In case the tag has been forced to another screen, move the client if c.screen ~= value.screen then c.screen = value.screen props.screen = value.screen -- In case another rule query it end c:tags{ value } end end function rules.delayed_properties.switchtotag(c, value) if not value then return end local selected_tags = {} for _,v in ipairs(c.screen.selected_tags) do selected_tags[v] = true end local tags = c:tags() for _, t in ipairs(tags) do t.selected = true selected_tags[t] = nil end for t in pairs(selected_tags) do t.selected = false end end function rules.extra_properties.geometry(c, _, props) local cur_geo = c:geometry() local new_geo = type(props.geometry) == "function" and props.geometry(c, props) or props.geometry or {} for _, v in ipairs {"x", "y", "width", "height"} do new_geo[v] = type(props[v]) == "function" and props[v](c, props) or props[v] or new_geo[v] or cur_geo[v] end c:geometry(new_geo) --TODO use request::geometry end --- Create a new tag based on a rule. -- @tparam client c The client -- @tparam boolean|function|string value The value. -- @tparam table props The properties. -- @treturn tag The new tag function rules.high_priority_properties.new_tag(c, value, props) local ty = type(value) local t = nil if ty == "boolean" then -- Create a new tag named after the client class t = atag.add(c.class or "N/A", {screen=c.screen, volatile=true}) elseif ty == "string" then -- Create a tag named after "value" t = atag.add(value, {screen=c.screen, volatile=true}) elseif ty == "table" then -- Assume a table of tags properties. Set the right screen, but -- avoid editing the original table local values = value.screen and value or util.table.clone(value) values.screen = values.screen or c.screen t = atag.add(value.name or c.class or "N/A", values) -- In case the tag has been forced to another screen, move the client c.screen = t.screen props.screen = t.screen -- In case another rule query it else assert(false) end add_to_tag(c, t) return t end function rules.extra_properties.placement(c, value) -- Avoid problems if awesome.startup and (c.size_hints.user_position or c.size_hints.program_position) then return end local ty = type(value) local args = { honor_workarea = true, honor_padding = true } if ty == "function" or (ty == "table" and getmetatable(value) and getmetatable(value).__call ) then value(c, args) elseif ty == "string" and a_place[value] then a_place[value](c, args) end end function rules.extra_properties.tags(c, value, props) local current = c:tags() local tags, s = {}, nil for _, t in ipairs(value) do if type(t) == "string" then t = atag.find_by_name(c.screen, t) end if t and ((not s) or t.screen == s) then table.insert(tags, t) s = s or t.screen end end if s and s ~= c.screen then c.screen = s props.screen = s -- In case another rule query it end if #current == 0 or (value[1] and value[1].screen ~= current[1].screen) then c:tags(tags) else c:tags(util.table.merge(current, tags)) end end --- Apply properties and callbacks to a client. -- @client c The client. -- @tab props Properties to apply. -- @tab[opt] callbacks Callbacks to apply. function rules.execute(c, props, callbacks) -- This has to be done first, as it will impact geometry related props. if props.titlebars_enabled then c:emit_signal("request::titlebars", "rules", {properties=props}) end -- Border width will also cause geometry related properties to fail if props.border_width then c.border_width = type(props.border_width) == "function" and props.border_width(c, props) or props.border_width end -- Size hints will be re-applied when setting width/height unless it is -- disabled first if props.size_hints_honor ~= nil then c.size_hints_honor = type(props.size_hints_honor) == "function" and props.size_hints_honor(c,props) or props.size_hints_honor end -- Geometry will only work if floating is true, otherwise the "saved" -- geometry will be restored. if props.floating ~= nil then c.floating = type(props.floating) == "function" and props.floating(c,props) or props.floating end -- Before requesting a tag, make sure the screen is right if props.screen then c.screen = type(props.screen) == "function" and screen[props.screen(c,props)] or screen[props.screen] end -- Some properties need to be handled first. For example, many properties -- depend that the client is tagged, this isn't yet the case. for prop, handler in pairs(rules.high_priority_properties) do local value = props[prop] if value ~= nil then if type(value) == "function" then value = value(c, props) end handler(c, value, props) end end -- By default, rc.lua use no_overlap+no_offscreen placement. This has to -- be executed before x/y/width/height/geometry as it would otherwise -- always override the user specified position with the default rule. if props.placement then -- It may be a function, so this one doesn't execute it like others rules.extra_properties.placement(c, props.placement, props) end -- Make sure the tag is selected before the main rules are called. -- Otherwise properties like "urgent" or "focus" may fail because they -- will be overiden by various callbacks. -- Previously, this was done in a second client.manage callback, but caused -- a race condition where the order the require() would change the output. c:emit_signal("request::tag", nil, {reason="rules"}) -- By default, rc.lua use no_overlap+no_offscreen placement. This has to -- be executed before x/y/width/height/geometry as it would otherwise -- always override the user specified position with the default rule. if props.placement then -- It may be a function, so this one doesn't execute it like others rules.extra_properties.placement(c, props.placement, props) end -- Now that the tags and screen are set, handle the geometry if props.height or props.width or props.x or props.y or props.geometry then rules.extra_properties.geometry(c, nil, props) end -- As most race conditions should now have been avoided, apply the remaining -- properties. for property, value in pairs(props) do if property ~= "focus" and type(value) == "function" then value = value(c, props) end local ignore = rules.high_priority_properties[property] or rules.delayed_properties[property] or force_ignore[property] if not ignore then if rules.extra_properties[property] then rules.extra_properties[property](c, value, props) elseif type(c[property]) == "function" then c[property](c, value) else c[property] = value end end end -- Apply all callbacks. if callbacks then for _, callback in pairs(callbacks) do protected_call(callback, c) end end -- Apply the delayed properties for prop, handler in pairs(rules.delayed_properties) do if not force_ignore[prop] then local value = props[prop] if value ~= nil then if type(value) == "function" then value = value(c, props) end handler(c, value, props) end end end -- Do this at last so we do not erase things done by the focus signal. if props.focus and (type(props.focus) ~= "function" or props.focus(c)) then c:emit_signal('request::activate', "rules", {raise=true}) end end function rules.completed_with_payload_callback(c, props, callbacks) rules.execute(c, props, callbacks) end client.connect_signal("spawn::completed_with_payload", rules.completed_with_payload_callback) client.connect_signal("manage", rules.apply) return rules -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80