--------------------------------------------------------------------------- --- Layout module for awful -- -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Julien Danjou -- @module awful.layout --------------------------------------------------------------------------- -- Grab environment we need local ipairs = ipairs local type = type local util = require("awful.util") local capi = { screen = screen, mouse = mouse, awesome = awesome, client = client, tag = tag } local tag = require("awful.tag") local client = require("awful.client") local ascreen = require("awful.screen") local timer = require("gears.timer") local function get_screen(s) return s and capi.screen[s] end local layout = {} layout.suit = require("awful.layout.suit") layout.layouts = { layout.suit.floating, layout.suit.tile, layout.suit.tile.left, layout.suit.tile.bottom, layout.suit.tile.top, layout.suit.fair, layout.suit.fair.horizontal, layout.suit.spiral, layout.suit.spiral.dwindle, layout.suit.max, layout.suit.max.fullscreen, layout.suit.magnifier, layout.suit.corner.nw, layout.suit.corner.ne, layout.suit.corner.sw, layout.suit.corner.se, } --- The default list of layouts. -- -- The default value is: -- -- awful.layout.suit.floating, -- awful.layout.suit.tile, -- awful.layout.suit.tile.left, -- awful.layout.suit.tile.bottom, -- awful.layout.suit.tile.top, -- awful.layout.suit.fair, -- awful.layout.suit.fair.horizontal, -- awful.layout.suit.spiral, -- awful.layout.suit.spiral.dwindle, -- awful.layout.suit.max, -- awful.layout.suit.max.fullscreen, -- awful.layout.suit.magnifier, -- awful.layout.suit.corner.nw, -- awful.layout.suit.corner.ne, -- awful.layout.suit.corner.sw, -- awful.layout.suit.corner.se, -- -- @field layout.layouts -- This is a special lock used by the arrange function. -- This avoids recurring call by emitted signals. local arrange_lock = false -- Delay one arrange call per screen. local delayed_arrange = {} --- Get the current layout. -- @param screen The screen. -- @return The layout function. function layout.get(screen) screen = screen or capi.mouse.screen local t = get_screen(screen).selected_tag return tag.getproperty(t, "layout") or layout.suit.floating end --- Change the layout of the current tag. -- @param i Relative index. -- @param s The screen. -- @param[opt] layouts A table of layouts. function layout.inc(i, s, layouts) if type(i) == "table" then -- Older versions of this function had arguments (layouts, i, s), but -- this was changed so that 'layouts' can be an optional parameter layouts, i, s = i, s, layouts end s = get_screen(s or ascreen.focused()) local t = s.selected_tag layouts = layouts or layout.layouts if t then local curlayout = layout.get(s) local curindex for k, v in ipairs(layouts) do if v == curlayout or curlayout._type == v then curindex = k break end end if not curindex then -- Safety net: handle cases where another reference of the layout -- might be given (e.g. when (accidentally) cloning it). for k, v in ipairs(layouts) do if v.name == curlayout.name then curindex = k break end end end if curindex then local newindex = util.cycle(#layouts, curindex + i) layout.set(layouts[newindex], t) end end end --- Set the layout function of the current tag. -- @param _layout Layout name. -- @tparam[opt=mouse.screen.selected_tag] tag t The tag to modify. function layout.set(_layout, t) t = t or capi.mouse.screen.selected_tag t.layout = _layout end --- Get the layout parameters used for the screen -- -- This should give the same result as "arrange", but without the "geometries" -- parameter, as this is computed during arranging. -- -- If `t` is given, `screen` is ignored, if none are given, the mouse screen is -- used. -- -- @tparam[opt] tag t The tag to query -- @param[opt] screen The screen -- @treturn table A table with the workarea (x, y, width, height), the screen -- geometry (x, y, width, height), the clients, the screen and sometime, a -- "geometries" table with client as keys and geometry as value function layout.parameters(t, screen) screen = get_screen(screen) t = t or screen.selected_tag screen = get_screen(t and t.screen or 1) local p = {} local clients = client.tiled(screen) local gap_single_client = true if(t and t.gap_single_client ~= nil) then gap_single_client = t.gap_single_client end local min_clients = gap_single_client and 1 or 2 local useless_gap = t and (#clients >= min_clients and t.gap or 0) or 0 p.workarea = screen:get_bounding_geometry { honor_padding = true, honor_workarea = true, margins = useless_gap, } p.geometry = screen.geometry p.clients = clients p.screen = screen.index p.padding = screen.padding p.useless_gap = useless_gap return p end --- Arrange a screen using its current layout. -- @param screen The screen to arrange. function layout.arrange(screen) screen = get_screen(screen) if not screen or delayed_arrange[screen] then return end delayed_arrange[screen] = true timer.delayed_call(function() if not screen.valid then -- Screen was removed delayed_arrange[screen] = nil return end if arrange_lock then return end arrange_lock = true local p = layout.parameters(nil, screen) local useless_gap = p.useless_gap p.geometries = setmetatable({}, {__mode = "k"}) layout.get(screen).arrange(p) for c, g in pairs(p.geometries) do g.width = math.max(1, g.width - c.border_width * 2 - useless_gap * 2) g.height = math.max(1, g.height - c.border_width * 2 - useless_gap * 2) g.x = g.x + useless_gap g.y = g.y + useless_gap c:geometry(g) end arrange_lock = false delayed_arrange[screen] = nil screen:emit_signal("arrange") end) end --- Get the current layout name. -- @param _layout The layout. -- @return The layout name. function layout.getname(_layout) _layout = _layout or layout.get() return _layout.name end local function arrange_prop_nf(obj) if not client.object.get_floating(obj) then layout.arrange(obj.screen) end end local function arrange_prop(obj) layout.arrange(obj.screen) end capi.client.connect_signal("property::size_hints_honor", arrange_prop_nf) capi.client.connect_signal("property::struts", arrange_prop) capi.client.connect_signal("property::minimized", arrange_prop_nf) capi.client.connect_signal("property::sticky", arrange_prop_nf) capi.client.connect_signal("property::fullscreen", arrange_prop_nf) capi.client.connect_signal("property::maximized_horizontal", arrange_prop_nf) capi.client.connect_signal("property::maximized_vertical", arrange_prop_nf) capi.client.connect_signal("property::border_width", arrange_prop_nf) capi.client.connect_signal("property::hidden", arrange_prop_nf) capi.client.connect_signal("property::floating", arrange_prop) capi.client.connect_signal("property::geometry", arrange_prop_nf) capi.client.connect_signal("property::screen", function(c, old_screen) if old_screen then layout.arrange(old_screen) end layout.arrange(c.screen) end) local function arrange_tag(t) layout.arrange(t.screen) end capi.tag.connect_signal("property::master_width_factor", arrange_tag) capi.tag.connect_signal("property::master_count", arrange_tag) capi.tag.connect_signal("property::column_count", arrange_tag) capi.tag.connect_signal("property::layout", arrange_tag) capi.tag.connect_signal("property::windowfact", arrange_tag) capi.tag.connect_signal("property::selected", arrange_tag) capi.tag.connect_signal("property::activated", arrange_tag) capi.tag.connect_signal("property::useless_gap", arrange_tag) capi.tag.connect_signal("property::master_fill_policy", arrange_tag) capi.tag.connect_signal("tagged", arrange_tag) capi.screen.connect_signal("property::workarea", layout.arrange) capi.screen.connect_signal("padding", layout.arrange) capi.client.connect_signal("raised", function(c) layout.arrange(c.screen) end) capi.client.connect_signal("lowered", function(c) layout.arrange(c.screen) end) capi.client.connect_signal("list", function() for screen in capi.screen do layout.arrange(screen) end end) --- Default handler for `request::geometry` signals for tiled clients with -- the "mouse.move" context. -- @tparam client c The client -- @tparam string context The context -- @tparam table hints Additional hints function layout.move_handler(c, context, hints) --luacheck: no unused args -- Quit if it isn't a mouse.move on a tiled layout, that's handled elsewhere if c.floating then return end if context ~= "mouse.move" then return end if capi.mouse.screen ~= c.screen then c.screen = capi.mouse.screen end local l = c.screen.selected_tag and c.screen.selected_tag.layout or nil if l == layout.suit.floating then return end local c_u_m = capi.mouse.current_client if c_u_m and not c_u_m.floating then if c_u_m ~= c then c:swap(c_u_m) end end end capi.client.connect_signal("request::geometry", layout.move_handler) -- When a screen is moved, make (floating) clients follow it capi.screen.connect_signal("property::geometry", function(s, old_geom) local geom = s.geometry local xshift = geom.x - old_geom.x local yshift = geom.y - old_geom.y for _, c in ipairs(capi.client.get(s)) do local cgeom = c:geometry() c:geometry({ x = cgeom.x + xshift, y = cgeom.y + yshift }) end end) return layout -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80