--------------------------------------------------------------------------- -- Corner layout. -- Display master client in a corner of the screen, and slaves in one -- column and one row around the master. -- See Pull Request for example : https://github.com/awesomeWM/awesome/pull/251 -- @module awful.layout -- @author Alexis Brenon <brenon.alexis+awesomewm@gmail.com> -- @copyright 2015 Alexis Brenon -- Grab environment we need local ipairs = ipairs local math = math local capi = {screen = screen} --- The cornernw layout layoutbox icon. -- @beautiful beautiful.layout_cornernw -- @param surface -- @see gears.surface --- The cornerne layout layoutbox icon. -- @beautiful beautiful.layout_cornerne -- @param surface -- @see gears.surface --- The cornersw layout layoutbox icon. -- @beautiful beautiful.layout_cornersw -- @param surface -- @see gears.surface --- The cornerse layout layoutbox icon. -- @beautiful beautiful.layout_cornerse -- @param surface -- @see gears.surface -- Actually arrange clients of p.clients for corner layout -- @param p Mandatory table containing required informations for layouts -- (clients to arrange, workarea geometry, etc.) -- @param orientation String indicating in which corner is the master window. -- Available values are : NE, NW, SW, SE local function do_corner(p, orientation) local t = p.tag or capi.screen[p.screen].selected_tag local wa = p.workarea local cls = p.clients if #cls == 0 then return end local master = {} local column = {} local row = {} -- Use the nmaster field of the tag in a cheaty way local row_privileged = ((cls[1].screen.selected_tag.master_count % 2) == 0) local master_factor = cls[1].screen.selected_tag.master_width_factor master.width = master_factor * wa.width master.height = master_factor * wa.height local number_privileged_win = math.ceil((#cls - 1)/2) local number_unprivileged_win = (#cls - 1) - number_privileged_win -- Define some obvious parameters column.width = wa.width - master.width column.x_increment = 0 row.height = wa.height - master.height row.y_increment = 0 -- Place master at the right place and move row and column accordingly column.y = wa.y row.x = wa.x if orientation:match('N.') then master.y = wa.y row.y = master.y + master.height elseif orientation:match('S.') then master.y = wa.y + wa.height - master.height row.y = wa.y end if orientation:match('.W') then master.x = wa.x column.x = master.x + master.width elseif orientation:match('.E') then master.x = wa.x + wa.width - master.width column.x = wa.x end -- At this point, master is in a corner -- but row and column are overlayed in the opposite corner... -- Reduce the unprivileged slaves to remove overlay -- and define actual width and height if row_privileged then row.width = wa.width row.number_win = number_privileged_win column.y = master.y column.height = master.height column.number_win = number_unprivileged_win else column.height = wa.height column.number_win = number_privileged_win row.x = master.x row.width = master.width row.number_win = number_unprivileged_win end column.win_height = column.height/column.number_win column.win_width = column.width column.y_increment = column.win_height column.win_idx = 0 row.win_width = row.width/row.number_win row.win_height = row.height row.x_increment = row.win_width row.win_idx = 0 -- Extend master if there is only a few windows and "expand" policy is set if #cls < 3 then if row_privileged then master.x = wa.x master.width = wa.width else master.y = wa.y master.height = wa.height end if #cls < 2 then if t.master_fill_policy == "expand" then master = wa else master.x = master.x + (wa.width - master.width)/2 master.y = master.y + (wa.height - master.height)/2 end end end for i, c in ipairs(cls) do local g -- Handle master window if i == 1 then g = { x = master.x, y = master.y, width = master.width, height = master.height } -- handle column windows elseif i % 2 == 0 then g = { x = column.x + column.win_idx * column.x_increment, y = column.y + column.win_idx * column.y_increment, width = column.win_width, height = column.win_height } column.win_idx = column.win_idx + 1 else g = { x = row.x + row.win_idx * row.x_increment, y = row.y + row.win_idx * row.y_increment, width = row.win_width, height = row.win_height } row.win_idx = row.win_idx + 1 end p.geometries[c] = g end end local corner = {} corner.row_privileged = false --- Corner layout. -- Display master client in a corner of the screen, and slaves in one -- column and one row around the master. -- @clientlayout awful.layout.suit.corner.nw corner.nw = { name = "cornernw", arrange = function (p) return do_corner(p, "NW") end } --- Corner layout. -- Display master client in a corner of the screen, and slaves in one -- column and one row around the master. -- @clientlayout awful.layout.suit.corner.ne corner.ne = { name = "cornerne", arrange = function (p) return do_corner(p, "NE") end } --- Corner layout. -- Display master client in a corner of the screen, and slaves in one -- column and one row around the master. -- @clientlayout awful.layout.suit.corner.sw corner.sw = { name = "cornersw", arrange = function (p) return do_corner(p, "SW") end } --- Corner layout. -- Display master client in a corner of the screen, and slaves in one -- column and one row around the master. -- @clientlayout awful.layout.suit.corner.se corner.se = { name = "cornerse", arrange = function (p) return do_corner(p, "SE") end } return corner -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80